Added further support for expanded icon palettes. If a rom uses icon palettes repointed to multiple locations, add the line 'IconPointerTable2 = x' where x is the offset for the table of pointers to each palette. Also, the egg move editor is mid-update. It should still work as long as you don't expand the table and save, as there is no repointing functionality yet. I will be adding that soon hopefully. NOTE: No changes are made to the egg move table until you hit save.
Support for importing/exporting all items and icons, just expanded items, single items, and single icons. Also, if you import multiple things in the same session, they will be saved in Ram and new imports with the same image layout/pallete/description will be pointed to the previous import to be space efficient. This is the same as efficient pokemonedit imports.
I was away for a month or so without internet. In that time I continued
to work on PGE. There are a lot of new things in this version.
The Attack adder has been updated. I've completed Jambo51's move table
hack for Fire Red and made it so the Attack adder installs it. I still
have yet to port the hack to Emerald.
The Pokemon adder works for English Fire Red. I made it add Pokemon the
same way that it's done in DoesntKnowHowToPlay's tutorial in order to
remain consistent with what others may have already done. If any
problems occur with the Pokemon adder please let me know. Unlike G3HS,
cries and other things are expanded correctly by PGE. I advise not using
G3HS to add more Pokemon.
When an offset is missing from the ini, PGE will now dump text to a file
named errors.txt letting you know what offset is missing and for what
ROM. I may expand on this in the future.
Improved importing and exporting of data. Attacks, Abilities, and
Pokemon can be exported and imported as inis. It is now handled better
than in older versions.
I fixed the Pokedex data editor because it seems it wasn't loading some
data properly.
I've added a Pokedex tab to the Pokemon Editor. Even though I feel they
should be seperate I mainly added it because I want Pokedex data to be
included when you export Pokemon Data.
I made it so that the Pokedex tab shows you how big the sprites will be
in the size compare. I will make it show where the sprites will be
onscreen once I figure out the formula for it. Bulbapedia is wrong when
it comes to the Pokedex data.
Added the item use anitmation (FR/LG) bytes to the Pokemon Editor.
Added editing of the in battle sprite positions. Has the preview from
Advance Series. (Loading of all the Pokemon data seems slow now.
Eventually I will have to come back and optimize things.)
Pokemon sprites can be imported and exported. The format is the same as
Advance Series. The importing and exporting of the animations from
Emerald are handled better than in Advance Series.
Pokemon Icons can now be imported and exported. Advance Series
compatable as well.
Pokemon Footprints can be imported and exported.
Other Miscellaneous fixes and additions.
You can now have an ini that is separate from your Roms.ini! This is
good for working with multiple roms since you wont have to edit the
Roms.ini every time. All you need to do is have an ini with the same
name as the ROM in the same folder.
Example:
FireRed.gba
FireRed.ini
Finally got around to uploading the source code. There are still things
to be done. Once a couple of things are fixed a released will be made.
In the mean time people that know how to compile the program can do so
but make sure to adhere to the license.