mirror of
https://github.com/Gamer2020/PokemonGameEditor.git
synced 2026-08-08 10:33:57 -05:00
TM/HM editor added!
I added a TM/HM editor. I just felt like tit would be easier if it was separate from the item editor. Item editor is coming up next!
This commit is contained in:
parent
af04c874de
commit
eeda203fe4
Binary file not shown.
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@ -217,6 +217,12 @@
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<Compile Include="RSEStarterEditor.vb">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="TMHMEditor.Designer.vb">
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<DependentUpon>TMHMEditor.vb</DependentUpon>
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</Compile>
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<Compile Include="TMHMEditor.vb">
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<SubType>Form</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="AbilityEdit.resx">
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@ -262,6 +268,9 @@
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<EmbeddedResource Include="RSEStarterEditor.resx">
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<DependentUpon>RSEStarterEditor.vb</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="TMHMEditor.resx">
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<DependentUpon>TMHMEditor.vb</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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8
GBAPokemonGameEditor/MainFrm.Designer.vb
generated
8
GBAPokemonGameEditor/MainFrm.Designer.vb
generated
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@ -176,19 +176,19 @@ Partial Class MainFrm
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'EditRomsiniToolStripMenuItem
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'
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Me.EditRomsiniToolStripMenuItem.Name = "EditRomsiniToolStripMenuItem"
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Me.EditRomsiniToolStripMenuItem.Size = New System.Drawing.Size(152, 22)
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Me.EditRomsiniToolStripMenuItem.Size = New System.Drawing.Size(140, 22)
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Me.EditRomsiniToolStripMenuItem.Text = "Edit roms.ini"
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'
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'ToolStripMenuItem6
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'
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Me.ToolStripMenuItem6.Name = "ToolStripMenuItem6"
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Me.ToolStripMenuItem6.Size = New System.Drawing.Size(149, 6)
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Me.ToolStripMenuItem6.Size = New System.Drawing.Size(137, 6)
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'
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'AboutToolStripMenuItem
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'
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Me.AboutToolStripMenuItem.Enabled = False
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Me.AboutToolStripMenuItem.Name = "AboutToolStripMenuItem"
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Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(152, 22)
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Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(140, 22)
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Me.AboutToolStripMenuItem.Text = "About"
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'
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'GroupBox4
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@ -370,7 +370,7 @@ Partial Class MainFrm
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Me.Button35.Name = "Button35"
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Me.Button35.Size = New System.Drawing.Size(79, 55)
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Me.Button35.TabIndex = 45
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Me.Button35.Text = "Button35"
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Me.Button35.Text = "TM/HM Editor"
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Me.Button35.UseVisualStyleBackColor = True
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'
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'Button36
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@ -321,6 +321,8 @@ Public Class MainFrm
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Button26.Enabled = False
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Button32.Enabled = False
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Button33.Enabled = False
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Button34.Enabled = False
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Button35.Enabled = False
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MessageBox.Show("I haven't added Jap support out of pure lazziness. I will though if it get's highly Demanded.")
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Else
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@ -334,6 +336,8 @@ Public Class MainFrm
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Button24.Enabled = True
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Button32.Enabled = True
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Button33.Enabled = True
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Button34.Enabled = True
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Button35.Enabled = True
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End If
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Else
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Label2.Text = ""
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@ -346,6 +350,8 @@ Public Class MainFrm
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Button24.Enabled = False
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Button32.Enabled = False
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Button33.Enabled = False
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Button34.Enabled = False
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Button35.Enabled = False
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MessageBox.Show("Not one of the Pokemon games...")
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End If
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@ -796,5 +802,13 @@ Public Class MainFrm
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End If
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End Sub
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Private Sub Button34_Click(sender As Object, e As EventArgs) Handles Button34.Click
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End Sub
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Private Sub Button35_Click(sender As Object, e As EventArgs) Handles Button35.Click
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Me.Cursor = Cursors.WaitCursor
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TMHMEditor.Show()
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Me.Cursor = Cursors.Arrow
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End Sub
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End Class
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101
GBAPokemonGameEditor/TMHMEditor.Designer.vb
generated
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101
GBAPokemonGameEditor/TMHMEditor.Designer.vb
generated
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@ -0,0 +1,101 @@
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
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Partial Class TMHMEditor
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Inherits System.Windows.Forms.Form
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'Form overrides dispose to clean up the component list.
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<System.Diagnostics.DebuggerNonUserCode()> _
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Protected Overrides Sub Dispose(ByVal disposing As Boolean)
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Try
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If disposing AndAlso components IsNot Nothing Then
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components.Dispose()
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End If
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Finally
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MyBase.Dispose(disposing)
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End Try
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End Sub
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'Required by the Windows Form Designer
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Private components As System.ComponentModel.IContainer
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'NOTE: The following procedure is required by the Windows Form Designer
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'It can be modified using the Windows Form Designer.
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'Do not modify it using the code editor.
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<System.Diagnostics.DebuggerStepThrough()> _
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Private Sub InitializeComponent()
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Me.TMHMList = New System.Windows.Forms.ListBox()
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Me.Label1 = New System.Windows.Forms.Label()
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Me.Label2 = New System.Windows.Forms.Label()
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Me.AttackList = New System.Windows.Forms.ComboBox()
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Me.SvBttn = New System.Windows.Forms.Button()
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Me.SuspendLayout()
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'
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'TMHMList
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'
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Me.TMHMList.FormattingEnabled = True
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Me.TMHMList.Location = New System.Drawing.Point(15, 38)
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Me.TMHMList.Name = "TMHMList"
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Me.TMHMList.Size = New System.Drawing.Size(237, 173)
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Me.TMHMList.TabIndex = 0
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'
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'Label1
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'
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Me.Label1.AutoSize = True
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Me.Label1.Location = New System.Drawing.Point(12, 22)
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Me.Label1.Name = "Label1"
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Me.Label1.Size = New System.Drawing.Size(67, 13)
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Me.Label1.TabIndex = 1
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Me.Label1.Text = "TM/HM List:"
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'
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'Label2
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'
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Me.Label2.AutoSize = True
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Me.Label2.Location = New System.Drawing.Point(12, 224)
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Me.Label2.Name = "Label2"
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Me.Label2.Size = New System.Drawing.Size(41, 13)
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Me.Label2.TabIndex = 2
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Me.Label2.Text = "Attack:"
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'
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'AttackList
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'
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Me.AttackList.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList
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Me.AttackList.FormattingEnabled = True
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Me.AttackList.Location = New System.Drawing.Point(59, 221)
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Me.AttackList.Name = "AttackList"
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Me.AttackList.Size = New System.Drawing.Size(121, 21)
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Me.AttackList.TabIndex = 3
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'
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'SvBttn
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'
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Me.SvBttn.Location = New System.Drawing.Point(191, 219)
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Me.SvBttn.Name = "SvBttn"
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Me.SvBttn.Size = New System.Drawing.Size(61, 23)
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Me.SvBttn.TabIndex = 4
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Me.SvBttn.Text = "Save"
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Me.SvBttn.UseVisualStyleBackColor = True
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'
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'TMHMEditor
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'
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Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
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Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
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Me.ClientSize = New System.Drawing.Size(274, 262)
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Me.Controls.Add(Me.SvBttn)
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Me.Controls.Add(Me.AttackList)
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Me.Controls.Add(Me.Label2)
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Me.Controls.Add(Me.Label1)
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Me.Controls.Add(Me.TMHMList)
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Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle
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Me.MaximizeBox = False
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Me.Name = "TMHMEditor"
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Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
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Me.Text = "TM/HM Editor"
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Me.ResumeLayout(False)
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Me.PerformLayout()
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End Sub
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Friend WithEvents TMHMList As ListBox
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Friend WithEvents Label1 As Label
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Friend WithEvents Label2 As Label
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Friend WithEvents AttackList As ComboBox
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Friend WithEvents SvBttn As Button
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End Class
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120
GBAPokemonGameEditor/TMHMEditor.resx
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120
GBAPokemonGameEditor/TMHMEditor.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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||||
Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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||||
mimetype: application/x-microsoft.net.object.binary.base64
|
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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||||
<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="data">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="resheader">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
|
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</xsd:complexType>
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</xsd:element>
|
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</xsd:choice>
|
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
|
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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108
GBAPokemonGameEditor/TMHMEditor.vb
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108
GBAPokemonGameEditor/TMHMEditor.vb
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@ -0,0 +1,108 @@
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Option Strict Off
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Option Explicit On
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Imports System.IO.Directory
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Imports System.Windows.Forms.Application
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Imports System.Net
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Imports VB = Microsoft.VisualBasic
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Public Class TMHMEditor
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Dim TMHMAttacks As Integer
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Private Sub TMHMEditor_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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Dim LoopVar As Integer
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TMHMAttacks = Int32.Parse((GetString(AppPath & "ini\roms.ini", header, "TMData", "")), System.Globalization.NumberStyles.HexNumber)
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TMHMList.Items.Clear()
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If GetString(AppPath & "GBAPGESettings.ini", "Settings", "jamboTMextensionHack", "0") = 0 Then
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LoopVar = 0
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While LoopVar < 58 = True
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If LoopVar > 49 Then
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TMHMList.Items.Add("HM" & LoopVar - 49 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((LoopVar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
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LoopVar = LoopVar + 1
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ElseIf LoopVar < 9 Then
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||||
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TMHMList.Items.Add("TM" & "0" & LoopVar + 1 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((LoopVar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
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||||
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LoopVar = LoopVar + 1
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Else
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||||
|
||||
TMHMList.Items.Add("TM" & LoopVar + 1 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((LoopVar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
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||||
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LoopVar = LoopVar + 1
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||||
End If
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End While
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||||
End If
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||||
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||||
If GetString(AppPath & "GBAPGESettings.ini", "Settings", "jamboTMextensionHack", "0") = 1 Then
|
||||
MsgBox("I'm sorry but this does not support Jambo51's TM/HM hack yet.")
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||||
|
||||
End If
|
||||
|
||||
AttackList.Items.Clear()
|
||||
|
||||
LoopVar = 0
|
||||
|
||||
While LoopVar < (GetString(AppPath & "ini\roms.ini", header, "NumberOfAttacks", "")) + 1 = True
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||||
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||||
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||||
AttackList.Items.Add(GetAttackName(LoopVar))
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||||
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||||
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LoopVar = LoopVar + 1
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||||
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||||
End While
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||||
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||||
TMHMList.SelectedIndex = 0
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||||
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||||
End Sub
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||||
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Private Sub TMHMList_SelectedIndexChanged(sender As Object, e As EventArgs) Handles TMHMList.SelectedIndexChanged
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AttackList.SelectedIndex = Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((TMHMList.SelectedIndex) * 2), 2))), System.Globalization.NumberStyles.HexNumber)
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End Sub
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Private Sub SvBttn_Click(sender As Object, e As EventArgs) Handles SvBttn.Click
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Dim indexbuf As Integer
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Dim loopvar As Integer
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||||
indexbuf = TMHMList.SelectedIndex
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||||
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||||
WriteHEX(LoadedROM, TMHMAttacks + ((indexbuf) * 2), ReverseHEX(VB.Right("0000" & Hex(AttackList.SelectedIndex), 4)))
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||||
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||||
TMHMList.Items.Clear()
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||||
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||||
If GetString(AppPath & "GBAPGESettings.ini", "Settings", "jamboTMextensionHack", "0") = 0 Then
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||||
|
||||
loopvar = 0
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||||
|
||||
While loopvar < 58 = True
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||||
|
||||
If loopvar > 49 Then
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||||
TMHMList.Items.Add("HM" & loopvar - 49 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((loopvar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
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||||
|
||||
loopvar = loopvar + 1
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||||
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||||
ElseIf loopvar < 9 Then
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||||
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||||
TMHMList.Items.Add("TM" & "0" & loopvar + 1 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((loopvar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
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||||
|
||||
loopvar = loopvar + 1
|
||||
Else
|
||||
|
||||
TMHMList.Items.Add("TM" & loopvar + 1 & " - " & GetAttackName(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, TMHMAttacks + ((loopvar) * 2), 2))), System.Globalization.NumberStyles.HexNumber)))
|
||||
|
||||
loopvar = loopvar + 1
|
||||
End If
|
||||
End While
|
||||
End If
|
||||
|
||||
TMHMList.SelectedIndex = indexbuf
|
||||
|
||||
End Sub
|
||||
End Class
|
||||
|
|
@ -16,7 +16,7 @@
|
|||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>STogN6weQlBLOR+vEzS7Z6OfwP8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>U6uwjRcEaX8QR5cEYKdWZub64Wo=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -43,14 +43,14 @@
|
|||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="425984">
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="430080">
|
||||
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>waJWObZlyE6WeJEsWE2s3DjiIr8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>4McaiERj9WySPDsR1x0ELrBZZ/s=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -16,7 +16,7 @@
|
|||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>STogN6weQlBLOR+vEzS7Z6OfwP8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>U6uwjRcEaX8QR5cEYKdWZub64Wo=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
|
|
@ -43,14 +43,14 @@
|
|||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="425984">
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="430080">
|
||||
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>waJWObZlyE6WeJEsWE2s3DjiIr8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>4McaiERj9WySPDsR1x0ELrBZZ/s=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -16,7 +16,7 @@
|
|||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>STogN6weQlBLOR+vEzS7Z6OfwP8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>U6uwjRcEaX8QR5cEYKdWZub64Wo=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -43,14 +43,14 @@
|
|||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="425984">
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="430080">
|
||||
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
|
||||
<dsig:DigestValue>waJWObZlyE6WeJEsWE2s3DjiIr8=</dsig:DigestValue>
|
||||
<dsig:DigestValue>4McaiERj9WySPDsR1x0ELrBZZ/s=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -172,3 +172,4 @@ C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x
|
|||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.TMHMEditor.resources
|
||||
|
|
|
|||
Binary file not shown.
10
README.md
10
README.md
|
|
@ -21,7 +21,7 @@ Ability Editor
|
|||
|
||||
Move Tutor Editor
|
||||
|
||||
Linux Support - Runs with mono.
|
||||
Linux Support - Runs with mono. *Please note that I currently can't test under Linux so some things may have become broken since PGE was ableto run on Linux.*
|
||||
|
||||
Multiple Windows open at once.
|
||||
|
||||
|
|
@ -37,6 +37,10 @@ Pokedex Editor
|
|||
|
||||
Support for more than 5 evolutions per Pokemon
|
||||
|
||||
Support for more types
|
||||
|
||||
Ability to define evolutions.
|
||||
|
||||
Planned Features
|
||||
=================
|
||||
|
||||
|
|
@ -46,12 +50,8 @@ Add item editor.
|
|||
|
||||
Ability to add more attacks.
|
||||
|
||||
Support for more types
|
||||
|
||||
Ability to define types.
|
||||
|
||||
Ability to define evolutions.
|
||||
|
||||
Implement a way to tag ROMs without actually writing to the ROM in order to use separate inis. Tag should only be applied if needed.
|
||||
|
||||
Ability to add more items.
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user