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https://github.com/Gamer2020/PokemonGameEditor.git
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Couple of fixes!
I've made it so that the pointers for the field moves are repointed by the attack expander. Also I've make the attack editor auto suggest names when selecting an attack. I had previously disabled that but right now I can't remember why...
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GBAPokemonGameEditor/AttackEditor.Designer.vb
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GBAPokemonGameEditor/AttackEditor.Designer.vb
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@ -130,7 +130,9 @@ Partial Class AttackEditor
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'
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'ComboBox3
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'
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Me.ComboBox3.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList
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Me.ComboBox3.AllowDrop = True
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Me.ComboBox3.AutoCompleteMode = System.Windows.Forms.AutoCompleteMode.SuggestAppend
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Me.ComboBox3.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems
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Me.ComboBox3.FormattingEnabled = True
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Me.ComboBox3.Location = New System.Drawing.Point(6, 19)
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Me.ComboBox3.Name = "ComboBox3"
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@ -408,4 +408,5 @@
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End If
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End Sub
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End Class
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@ -313,6 +313,21 @@ Public Class AttackExpander
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WriteHEX(LoadedROM, &H131E14, ReverseHEX(Hex((AttackNamesNewOffset) + &H8000000)))
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WriteHEX(LoadedROM, &H13695C, ReverseHEX(Hex((AttackNamesNewOffset) + &H8000000)))
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'Repoint Field Move names
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WriteHEX(LoadedROM, &H45A6A8, ReverseHEX(Hex((AttackNamesNewOffset + (148 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6B0, ReverseHEX(Hex((AttackNamesNewOffset + (15 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6B8, ReverseHEX(Hex((AttackNamesNewOffset + (19 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6C0, ReverseHEX(Hex((AttackNamesNewOffset + (70 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6C8, ReverseHEX(Hex((AttackNamesNewOffset + (57 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6D0, ReverseHEX(Hex((AttackNamesNewOffset + (249 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6D8, ReverseHEX(Hex((AttackNamesNewOffset + (127 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6E0, ReverseHEX(Hex((AttackNamesNewOffset + (100 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6E8, ReverseHEX(Hex((AttackNamesNewOffset + (91 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6F0, ReverseHEX(Hex((AttackNamesNewOffset + (208 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A6F8, ReverseHEX(Hex((AttackNamesNewOffset + (135 * 13)) + &H8000000)))
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WriteHEX(LoadedROM, &H45A700, ReverseHEX(Hex((AttackNamesNewOffset + (230 * 13)) + &H8000000)))
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''Attack Animations
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@ -16,7 +16,7 @@
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>I2kuidxH4MS3jq/bO7aMcahxlS4=</dsig:DigestValue>
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<dsig:DigestValue>iaL+4Et5blrXK9ZDsOkMo7D0GCw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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@ -43,14 +43,14 @@
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534016">
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534528">
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<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>0WK4KLGUotwoi3yeyuwQbbNYtfM=</dsig:DigestValue>
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<dsig:DigestValue>DbD92H55I5vNuBfCZ3ft8jxbBEw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>I2kuidxH4MS3jq/bO7aMcahxlS4=</dsig:DigestValue>
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<dsig:DigestValue>iaL+4Et5blrXK9ZDsOkMo7D0GCw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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@ -43,14 +43,14 @@
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534016">
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534528">
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<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>0WK4KLGUotwoi3yeyuwQbbNYtfM=</dsig:DigestValue>
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<dsig:DigestValue>DbD92H55I5vNuBfCZ3ft8jxbBEw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>I2kuidxH4MS3jq/bO7aMcahxlS4=</dsig:DigestValue>
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<dsig:DigestValue>iaL+4Et5blrXK9ZDsOkMo7D0GCw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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@ -43,14 +43,14 @@
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534016">
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="534528">
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<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>0WK4KLGUotwoi3yeyuwQbbNYtfM=</dsig:DigestValue>
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<dsig:DigestValue>DbD92H55I5vNuBfCZ3ft8jxbBEw=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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