Evolutions load properly!

I just have to make it so that the evolutions save.
This commit is contained in:
Gamer2020
2014-11-12 01:41:20 -05:00
parent 4697def7d7
commit 7724d15701
33 changed files with 343 additions and 169 deletions

Binary file not shown.

View File

@@ -686,26 +686,30 @@ Public Class Pokemonedit
End Sub
Private Sub EvoSlots_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles EvoSlots.SelectedIndexChanged
Dim loopy As Integer = 0
EvoData = Int32.Parse((GetString(AppPath & "ini\roms.ini", header, "PokemonEvolutions", "")), System.Globalization.NumberStyles.HexNumber)
EvoTypes.SelectedIndex = -1
If Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) > 15 Then
EvoTypes.Enabled = False
EvoPKMNames.Enabled = False
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
Exit Sub
End If
'Reset the evolution stuff!
EvoTypes.SelectedIndex = -1
EvoPKMNames.Enabled = False
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
EvoTypes.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
If EvoTypes.SelectedIndex = 0 Then
'This will enable the right stuff
If (GetString(AppPath & "ini\roms.ini", header, "Evolution" & EvoTypes.SelectedIndex & "Param", "0")) = "none" Then
EvoPKMNames.Enabled = False
EvoItem.Enabled = False
@@ -715,178 +719,29 @@ Public Class Pokemonedit
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
ElseIf EvoTypes.SelectedIndex = 1 Then
End If
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
If (GetString(AppPath & "ini\roms.ini", header, "Evolution" & EvoTypes.SelectedIndex & "Param", "0")) = "evolvesbutnoparms" Then
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 2 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
ElseIf (GetString(AppPath & "ini\roms.ini", header, "Evolution" & EvoTypes.SelectedIndex & "Param", "0")) = "level" Then
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 3 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 4 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 5 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 6 Then
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
ElseIf (GetString(AppPath & "ini\roms.ini", header, "Evolution" & EvoTypes.SelectedIndex & "Param", "0")) = "item" Then
EvoItem.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
EvoItem.Enabled = True
ElseIf EvoTypes.SelectedIndex = 7 Then
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoItem.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
EvoItem.Enabled = True
ElseIf EvoTypes.SelectedIndex = 8 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 9 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 10 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 11 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 12 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 13 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 14 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = True
EvoItem.SelectedIndex = -1
EvoLevel.Text = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (2) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber)
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex = 15 Then
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
EvoPKMNames.SelectedIndex = Int32.Parse(((ReverseHEX(ReadHEX(LoadedROM, (EvoData) + (40) + (4) + ((PKMNames.SelectedIndex) * 40) + (EvoSlots.SelectedIndex * 8), 2)))), System.Globalization.NumberStyles.HexNumber) - 1
EvoPKMNames.Enabled = True
ElseIf EvoTypes.SelectedIndex > 15 Then
EvoTypes.Enabled = False
EvoPKMNames.Enabled = False
EvoItem.Enabled = False
EvoPKMNames.Enabled = False
EvoLevel.Enabled = False
EvoItem.SelectedIndex = -1
EvoLevel.Text = ""
EvoPKMNames.SelectedIndex = -1
End If
End Sub

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<entryPoint>
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If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
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@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>
GBAPokemonGameEditor
</name>
</assembly>
<members>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
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View File

@@ -850,6 +850,22 @@ EvolutionName12=Low Personality
EvolutionName13=Allow Pokemon Creation
EvolutionName14=Create Extra Pokemon
EvolutionName15=Max Beauty
Evolution0Param=none
Evolution1Param=evolvesbutnoparms
Evolution2Param=evolvesbutnoparms
Evolution3Param=evolvesbutnoparms
Evolution4Param=level
Evolution5Param=evolvesbutnoparms
Evolution6Param=item
Evolution7Param=item
Evolution8Param=evolvesbutnoparms
Evolution9Param=evolvesbutnoparms
Evolution10Param=evolvesbutnoparms
Evolution11Param=evolvesbutnoparms
Evolution12Param=evolvesbutnoparms
Evolution13Param=evolvesbutnoparms
Evolution14Param=level
Evolution15Param=evolvesbutnoparms
[AXVF]
ROMName=Pok<EFBFBD>mon Rubis (Fran<61>ais)

View File

@@ -0,0 +1,12 @@
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If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
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<dependency>
<dependentAssembly dependencyType="install" codebase="GBAPokemonGameEditor.exe.manifest" size="4675">
<assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.0.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>Un8nbr7yyYhaL/B9fiDl5FBfdG0=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
</asmv1:assembly>

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@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.0.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="Icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="GBAPokemonGameEditor" version="3.0.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="GBAPokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentOS>
<osVersionInfo>
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
</osVersionInfo>
</dependentOS>
</dependency>
<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="478720">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.0.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>mKjzv+80JEYjIt0WMpPHj4pqftw=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="GBAPokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zmtMKrAEuvsQh2jJFtlCNruBIWE=</dsig:DigestValue>
</hash>
</file>
<file name="Icon.ico" size="766">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>rPjxYWyVTxOTFNPtQSvhQ6KPzKY=</dsig:DigestValue>
</hash>
</file>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
</asmv1:assembly>

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@@ -119,3 +119,30 @@ C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGame
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.config
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AbilityEdit.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.BattleFrontierEditor.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.JamboHackEvos.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.movetutor2.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexDataEditor.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.RSEStarterEditor.resources
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.TrustInfo.xml
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb

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@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>
GBAPokemonGameEditor
</name>
</assembly>
<members>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
</members>
</doc>