Ability index added!

I added a little text box that displays the ability index in the ability
editor.

I have also upgraded to visual studio 2015 and am on a new computer so
that is why so many files have updated.
This commit is contained in:
Gamer2020 2015-10-23 12:13:39 -04:00
parent 7bd555fef2
commit 76e880a350
26 changed files with 117 additions and 55 deletions

Binary file not shown.

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@ -31,6 +31,8 @@ Partial Class AbilityEdit
Me.TextBox3 = New System.Windows.Forms.TextBox()
Me.Button2 = New System.Windows.Forms.Button()
Me.TextBox2 = New System.Windows.Forms.TextBox()
Me.AbilityIndexTextBox = New System.Windows.Forms.TextBox()
Me.Label1 = New System.Windows.Forms.Label()
Me.GroupBox1.SuspendLayout()
Me.GroupBox2.SuspendLayout()
Me.GroupBox3.SuspendLayout()
@ -38,10 +40,12 @@ Partial Class AbilityEdit
'
'GroupBox1
'
Me.GroupBox1.Controls.Add(Me.Label1)
Me.GroupBox1.Controls.Add(Me.AbilityIndexTextBox)
Me.GroupBox1.Controls.Add(Me.ListBox1)
Me.GroupBox1.Location = New System.Drawing.Point(12, 13)
Me.GroupBox1.Name = "GroupBox1"
Me.GroupBox1.Size = New System.Drawing.Size(145, 170)
Me.GroupBox1.Size = New System.Drawing.Size(145, 277)
Me.GroupBox1.TabIndex = 2
Me.GroupBox1.TabStop = False
Me.GroupBox1.Text = "Ability Selection"
@ -51,34 +55,34 @@ Partial Class AbilityEdit
Me.ListBox1.FormattingEnabled = True
Me.ListBox1.Location = New System.Drawing.Point(6, 19)
Me.ListBox1.Name = "ListBox1"
Me.ListBox1.Size = New System.Drawing.Size(130, 134)
Me.ListBox1.Size = New System.Drawing.Size(130, 212)
Me.ListBox1.TabIndex = 1
'
'GroupBox2
'
Me.GroupBox2.Controls.Add(Me.Button1)
Me.GroupBox2.Controls.Add(Me.TextBox1)
Me.GroupBox2.Location = New System.Drawing.Point(12, 189)
Me.GroupBox2.Location = New System.Drawing.Point(163, 189)
Me.GroupBox2.Name = "GroupBox2"
Me.GroupBox2.Size = New System.Drawing.Size(144, 88)
Me.GroupBox2.Size = New System.Drawing.Size(210, 56)
Me.GroupBox2.TabIndex = 3
Me.GroupBox2.TabStop = False
Me.GroupBox2.Text = "Name"
'
'Button1
'
Me.Button1.Location = New System.Drawing.Point(5, 47)
Me.Button1.Location = New System.Drawing.Point(115, 19)
Me.Button1.Name = "Button1"
Me.Button1.Size = New System.Drawing.Size(130, 28)
Me.Button1.Size = New System.Drawing.Size(71, 22)
Me.Button1.TabIndex = 2
Me.Button1.Text = "Rename"
Me.Button1.UseVisualStyleBackColor = True
'
'TextBox1
'
Me.TextBox1.Location = New System.Drawing.Point(6, 21)
Me.TextBox1.Location = New System.Drawing.Point(12, 21)
Me.TextBox1.Name = "TextBox1"
Me.TextBox1.Size = New System.Drawing.Size(129, 20)
Me.TextBox1.Size = New System.Drawing.Size(90, 20)
Me.TextBox1.TabIndex = 0
'
'GroupBox3
@ -119,6 +123,23 @@ Partial Class AbilityEdit
Me.TextBox2.Size = New System.Drawing.Size(90, 20)
Me.TextBox2.TabIndex = 0
'
'AbilityIndexTextBox
'
Me.AbilityIndexTextBox.Location = New System.Drawing.Point(94, 237)
Me.AbilityIndexTextBox.Name = "AbilityIndexTextBox"
Me.AbilityIndexTextBox.ReadOnly = True
Me.AbilityIndexTextBox.Size = New System.Drawing.Size(42, 20)
Me.AbilityIndexTextBox.TabIndex = 2
'
'Label1
'
Me.Label1.AutoSize = True
Me.Label1.Location = New System.Drawing.Point(52, 240)
Me.Label1.Name = "Label1"
Me.Label1.Size = New System.Drawing.Size(36, 13)
Me.Label1.TabIndex = 3
Me.Label1.Text = "Index:"
'
'AbilityEdit
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
@ -133,6 +154,7 @@ Partial Class AbilityEdit
Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
Me.Text = "Ability Editor"
Me.GroupBox1.ResumeLayout(False)
Me.GroupBox1.PerformLayout()
Me.GroupBox2.ResumeLayout(False)
Me.GroupBox2.PerformLayout()
Me.GroupBox3.ResumeLayout(False)
@ -149,4 +171,6 @@ Partial Class AbilityEdit
Friend WithEvents TextBox3 As System.Windows.Forms.TextBox
Friend WithEvents Button2 As System.Windows.Forms.Button
Friend WithEvents TextBox2 As System.Windows.Forms.TextBox
Friend WithEvents Label1 As Label
Friend WithEvents AbilityIndexTextBox As TextBox
End Class

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@ -27,6 +27,8 @@
End Sub
Private Sub ListBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ListBox1.SelectedIndexChanged
AbilityIndexTextBox.Text = ListBox1.SelectedIndex
AbilityDesc = Int32.Parse((GetString(AppPath & "ini\roms.ini", header, "AbilityDescriptionTable", "")), System.Globalization.NumberStyles.HexNumber)
TextBox1.Text = GetAbilityName(ListBox1.SelectedIndex)

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@ -150,14 +150,14 @@ Partial Class MainFrm
'
Me.Jambo51MoveTableHackToolStripMenuItem.Name = "Jambo51MoveTableHackToolStripMenuItem"
Me.Jambo51MoveTableHackToolStripMenuItem.Size = New System.Drawing.Size(654, 22)
Me.Jambo51MoveTableHackToolStripMenuItem.Text = "Use Jambo51's move table hack (If you don't know what it is don't use it. Your RO" & _
Me.Jambo51MoveTableHackToolStripMenuItem.Text = "Use Jambo51's move table hack (If you don't know what it is don't use it. Your RO" &
"M will break! I warned you...)"
'
'UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem
'
Me.UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem.Name = "UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem"
Me.UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem.Size = New System.Drawing.Size(654, 22)
Me.UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem.Text = "Use Jambo51's TM/HM extension hack. (If you don't know what this is don't use it." & _
Me.UseJambo51sTMHMExtensionHackIfYouDontKnowWhatThisIsDontUseItToolStripMenuItem.Text = "Use Jambo51's TM/HM extension hack. (If you don't know what this is don't use it." &
")"
'
'LinuxToolStripMenuItem
@ -176,19 +176,19 @@ Partial Class MainFrm
'EditRomsiniToolStripMenuItem
'
Me.EditRomsiniToolStripMenuItem.Name = "EditRomsiniToolStripMenuItem"
Me.EditRomsiniToolStripMenuItem.Size = New System.Drawing.Size(140, 22)
Me.EditRomsiniToolStripMenuItem.Size = New System.Drawing.Size(152, 22)
Me.EditRomsiniToolStripMenuItem.Text = "Edit roms.ini"
'
'ToolStripMenuItem6
'
Me.ToolStripMenuItem6.Name = "ToolStripMenuItem6"
Me.ToolStripMenuItem6.Size = New System.Drawing.Size(137, 6)
Me.ToolStripMenuItem6.Size = New System.Drawing.Size(149, 6)
'
'AboutToolStripMenuItem
'
Me.AboutToolStripMenuItem.Enabled = False
Me.AboutToolStripMenuItem.Name = "AboutToolStripMenuItem"
Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(140, 22)
Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(152, 22)
Me.AboutToolStripMenuItem.Text = "About"
'
'GroupBox4
@ -620,7 +620,7 @@ Partial Class MainFrm
Me.Label1.Name = "Label1"
Me.Label1.Size = New System.Drawing.Size(148, 13)
Me.Label1.TabIndex = 0
Me.Label1.Text = "Copyright © 2014 Gamer2020"
Me.Label1.Text = "Copyright © 2015 Gamer2020"
'
'MainFrm
'

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@ -123,6 +123,9 @@
<metadata name="fileOpenDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>132, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>45</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>

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@ -795,4 +795,6 @@ Public Class MainFrm
End If
End Sub
End Class

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@ -16,7 +16,7 @@
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>iO+gTkzBbYndZvrlLV45EgRbGm4=</dsig:DigestValue>
<dsig:DigestValue>htoGmoX9lr0HbT9rMyQtQsKgKpU=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="444928">
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="424448">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>vhpOo2zSI5pIT1e8M3ZUQuDa+YM=</dsig:DigestValue>
<dsig:DigestValue>/crq1XRNuNRb7v7Ae77yam8TW/w=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="GBAPokemonGameEditor.application" version="3.0.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<assemblyIdentity name="GBAPokemonGameEditor.application" version="3.1.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="GBAPokemonGameEditor" asmv2:product="GBAPokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/GBAPokemonGameEditor.application" />
@ -10,13 +10,13 @@
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="GBAPokemonGameEditor.exe.manifest" size="4675">
<assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.0.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.1.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>ZZ6LzY9dJb3a34C2asv2Qkum844=</dsig:DigestValue>
<dsig:DigestValue>htoGmoX9lr0HbT9rMyQtQsKgKpU=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.0.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<asmv1:assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.1.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="Icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="GBAPokemonGameEditor" version="3.0.0.0" language="neutral" processorArchitecture="msil" />
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="GBAPokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="482816">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.0.0.0" language="neutral" processorArchitecture="msil" />
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="424448">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>UOfDHKW1DvT8r/hqEJenX1+hHjY=</dsig:DigestValue>
<dsig:DigestValue>/crq1XRNuNRb7v7Ae77yam8TW/w=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -6,19 +6,21 @@ GBAPokemonGameEditor
</name>
</assembly>
<members>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
<member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>
</doc>

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@ -16,7 +16,7 @@
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>iO+gTkzBbYndZvrlLV45EgRbGm4=</dsig:DigestValue>
<dsig:DigestValue>htoGmoX9lr0HbT9rMyQtQsKgKpU=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="444928">
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="424448">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.1.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</hash>
</dependentAssembly>
</dependency>

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@ -145,3 +145,30 @@ C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x8
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.config
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AbilityEdit.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.BattleFrontierEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.movetutor2.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexDataEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.RSEStarterEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.TrustInfo.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb

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@ -6,19 +6,21 @@ GBAPokemonGameEditor
</name>
</assembly>
<members>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
<member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>
</doc>

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@ -1,9 +1,9 @@
THIS IS NOT BEING WORKED ON RIGHT NOW
THIS IS RARLEY WORKED ON!
=====================================
Pokemon Game Editor
=================
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 40,000+ downloads. The program is currently developed in VB.Net with Visual Studio 2013.
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 50,000+ downloads. The program is currently developed in VB.Net with Visual Studio 2015.
Features
=================
@ -92,7 +92,7 @@ Gamer2020
Issues
=================
Running added programs on Linux not implemented yet.
Running added programs on Linux not implemented yet and possibly won't be for a while.
Credits
=================