Attack effects list.

The attack effect list loads from a text file now.
This commit is contained in:
Gamer2020 2016-06-08 20:14:59 -05:00
parent f140974348
commit 2f61d6ae32
17 changed files with 317 additions and 11 deletions

Binary file not shown.

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@ -17,9 +17,21 @@ Public Class AttackEditor
Dim LoopVar As Integer
LoopVar = 1
ComboBox1.Items.Clear()
If IO.File.Exists(AppPath & "txt\PGETypeList.txt") Then
ComboBox1.Items.AddRange(IO.File.ReadAllLines(AppPath & "txt\PGETypeList.txt"))
ComboBox1.Items.Clear()
ComboBox1.Items.AddRange(IO.File.ReadAllLines(AppPath & "txt\PGETypeList.txt"))
End If
If IO.File.Exists(AppPath & "txt\PGEAttackEffects.txt") Then
Effects.Items.Clear()
Effects.Items.AddRange(IO.File.ReadAllLines(AppPath & "txt\PGEAttackEffects.txt"))
End If
ComboBox3.Items.Clear()

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@ -16,7 +16,7 @@
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>Lfa3tUh1a3B7Ce+KO1XOAFpQKJM=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2000384">
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2002432">
<assemblyIdentity name="PokemonGameEditor" version="3.7.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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</hash>
</dependentAssembly>
</dependency>

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@ -16,7 +16,7 @@
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>lqDNPpZMfL7zCPElYCmPb0Mz/yc=</dsig:DigestValue>
<dsig:DigestValue>Lfa3tUh1a3B7Ce+KO1XOAFpQKJM=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2000384">
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2002432">
<assemblyIdentity name="PokemonGameEditor" version="3.7.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>VNiVMlESuiXScx25WLLV2kLEldc=</dsig:DigestValue>
<dsig:DigestValue>EnCvmx2c0VL8RvQ7IT/nN4FYRW8=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -0,0 +1,256 @@
No Effect
Puts target to sleep
Poisons target
Absorbs half of inflicted damage
Burns Targer
Freezes target
Paralyzes target
User Faints
Absorbs half damage on sleeping target
Mirror Move
Raises user's Attack
Raises user's Defense
Raises user's Speed
Raises user's Special Attack
Raises user's Special Defense
15
Raises user's Evasion
Attack Never Misses
Lowers opponent's Attack
Lowers opponent's Defense
Lowers opponent's Speed
Lowers opponent's Special Attack
Lowers opponent's Special Defense
Lowers opponent's Accuracy
Lowers opponent's Evasion
Haze
Bide
Thrash/Petal Dance/Outrage
Opponent's Pokemon forced out
Happens 2-5 times
Conversion
May cause flinching
Recover half of maximum HP
Badly poison target
Pay Day
Light screen
may freeze, paralyze, or burn
Rest
1-hit KO
Two turns plus high critical hit ratio
Cuts target's HP in half
Always do 40
Bind/Fire Spin/Clamp/Whirlpool effect
High critical hit ratio
Hits twice
If miss, then user receives 1/8 of damage it would have dealt
Stops stat changes
Raises user's critical-hit ratio
1/4 Recoil
Confuses Target
sharply raises users Attack
sharply raises users Defense
sharply raises users Speed
sharply raises users Special Attack
sharply raises users Special Defense
55
56
Transform
Sharply reduces foe's Attack
Sharply reduces foe's Defense
Sharply reduces foe's Speed
Sharply reduces foe's Special Attack
Sharply reduces fow's Special Defense
63
64
Reflect
Poisons target
Paralyzes target
Lower opponent's Attack
Lower opponent's Defense
Lower opponent's Speed
Lower opponent's Special Attack
Lower opponent's Special Defense
Lower opponent's Accuracy
74
Two-Turn may cause Flinching
May confuse target
Two-Turn may cause Poison
Doesn't miss, User goes second
Substitute
Immobile next turn
Raises user attack everytime user is hit
Mimic
Metronome
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Sharply lowers SP. ATK.
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@ -183,3 +183,41 @@ C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe.config
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe.manifest
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.application
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.pdb
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.xml
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityAdder.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AddOrRemovePrograms.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrustInfo.xml
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe.manifest
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.application

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@ -16,7 +16,7 @@
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<dsig:DigestValue>Lfa3tUh1a3B7Ce+KO1XOAFpQKJM=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>

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@ -43,14 +43,14 @@
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2000384">
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2002432">
<assemblyIdentity name="PokemonGameEditor" version="3.7.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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