Poke_Transporter_GB/source/global_frame_controller.cpp
Remnants of Forgotten Disney a4bda4c673 Adding in event stabilization
2024-04-17 09:17:15 -05:00

45 lines
953 B
C++

#include <tonc.h>
#include "global_frame_controller.h"
#include "random.h"
#include "background_engine.h"
#include "text_engine.h"
#include "sprite_data.h"
#include "string.h"
int global_frame_count = 0;
bool rand_enabled = true;
void global_next_frame()
{
key_poll();
rand_next_frame();
// tte_set_pos(0, 0);
// tte_write(std::to_string(get_rand_u32()).c_str());
background_frame();
oam_copy(oam_mem, obj_buffer, num_sprites);
VBlankIntrWait();
// mmFrame(); //Music
if (global_frame_count % 60 == 0)
{
memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_one_pal, 32);
}
else if (global_frame_count % 60 == 30)
{
memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_two_pal, 32);
}
global_frame_count++;
};
int get_frame_count()
{
return global_frame_count;
}
void enable_auto_random(){
rand_enabled = true;
}
void disable_auto_random(){
rand_enabled = false;
}