#include #include "global_frame_controller.h" #include "random.h" #include "background_engine.h" #include "text_engine.h" #include "sprite_data.h" #include "string.h" int global_frame_count = 0; bool rand_enabled = true; void global_next_frame() { key_poll(); rand_next_frame(); // tte_set_pos(0, 0); // tte_write(std::to_string(get_rand_u32()).c_str()); background_frame(); oam_copy(oam_mem, obj_buffer, num_sprites); VBlankIntrWait(); // mmFrame(); //Music if (global_frame_count % 60 == 0) { memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_one_pal, 32); } else if (global_frame_count % 60 == 30) { memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_two_pal, 32); } global_frame_count++; }; int get_frame_count() { return global_frame_count; } void enable_auto_random(){ rand_enabled = true; } void disable_auto_random(){ rand_enabled = false; }