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The text_data_table concept was replaced in the gameboy-payload-update branch. Therefore I have to replace it here as well!
122 lines
4.3 KiB
C++
122 lines
4.3 KiB
C++
#ifndef _FILECONTAINERREADER_H
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#define _FILECONTAINERREADER_H
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#include <cstdint>
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using u8 = uint8_t;
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using u16 = uint16_t;
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using u32 = uint32_t;
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#define FILE_NAME_LENGTH 16
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#define DEFAULT_CHUNK_SIZE 2048
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/**
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* @brief This class provides functionality to read files from the file container format
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* created by the make-file-container tool.
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*
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* While in PTGB itself, these chunks would be compressed, this class is designed to read uncompressed chunks instead.
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* I don't want to re-implement LZ77UnCompWram() in gba-payload-generator and the uncompressed chunks are produced
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* during the PTGB build process anyway, so we can just use those.
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*
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* Beyond the fact that this variant uses the uncompressed chunks, it should be functionally equivalent to the FileContainerReader class in PTGB.
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*/
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class UncompressedFileContainerReader
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{
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public:
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UncompressedFileContainerReader(const u8 **chunkList, u32 chunkCount, u32 chunkSize = DEFAULT_CHUNK_SIZE);
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~UncompressedFileContainerReader();
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/**
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* @brief This function initializes the UncompressedFileContainerReader. It should be called before any other function is used.
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* The reason for this initialization step is to give you control over the moment when the first chunk is being read.
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*/
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void init();
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/**
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* @brief Returns the number of files stored in the file container.
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*/
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u32 getNumberOfFiles() const;
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/**
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* @brief IF the file container stores the file names,
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* this function returns a pointer to the file name of the file at the given index.
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* Otherwise, it returns nullptr.
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*/
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const char* getFileName(u32 fileIndex);
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/**
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* @brief This function returns the size of the file at the given index.
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*/
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u32 getFileSize(u32 fileIndex) const;
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/**
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* @brief This function seeks to the beginning of the file at the given index.
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*/
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void seekToFile(u32 fileIndex);
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/**
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* @brief Read data from the current position in the file container into the provided buffer.
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*/
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void read(u8 *buffer, u32 size);
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/**
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* @brief Gives you a direct pointer to the specified file in the current chunk. (unsafe!)
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*
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* This is useful to use data directly from the current chunk without having to allocate and
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* copy another buffer. This is essential in high memory pressure scenarios, such as mystery_gift_builder.
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* We can't afford to keep multiple linebuffers in memory in addition to the current chunk and all the other variables there.
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*
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* WARNING: this is only safe if you know the file is stored fully in the current chunk, because files may span multiple chunks.
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* Or if the container only consists of a single chunk.
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* Pointers acquired this way will become stale whenever a seek is done to a position in a different chunk,
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* as that will cause the current chunk to be updated with the new chunk's data.
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*/
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const u8 *getPointerToFile(u32 fileIndex);
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/**
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* @brief Combines seekToFile and read().
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* Just a convenience function to make our code shorter :-)
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*/
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void seekAndRead(u32 fileIndex, u8 *buffer, u32 size);
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/**
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* @brief Even shorter variant of seekAndRead that reads the entire file at once.
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* But it assumes you have provided a large enough buffer to hold the entire file.
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*
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* (useful for text table reading)
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*/
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void readFile(u32 fileIndex, u8 *buffer);
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protected:
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private:
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/**
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* @brief This function calculates the file offset for the specified file index
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* The file offset is determined by reading the file index (which contains the file entry sizes)
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* and summing up the sizes of all previous entries + header size + optional name table size
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* (if names are stored).
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*/
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u32 getFileOffset(u32 fileIndex) const;
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/**
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* @brief This function seeks to the specified absolute offset in the file container data.
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* Absolute offset refers to an offset across the file container chunks.
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*/
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void seek(u32 offset);
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/**
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* @brief This function just sets currentChunk_ accordingly
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*/
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void selectChunk(u32 chunkIndex);
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char fileNameBuffer_[FILE_NAME_LENGTH + 1];
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const u8 *currentChunk_;
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const u8 **chunkList_;
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u32 chunkCount_;
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u32 chunkSize_;
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u16 *fileIndex_;
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u32 curChunkIndex_;
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u32 curPos_;
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u32 fileCount_;
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bool hasNames_;
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};
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#endif |