#ifndef _FILECONTAINERREADER_H #define _FILECONTAINERREADER_H #include using u8 = uint8_t; using u16 = uint16_t; using u32 = uint32_t; #define FILE_NAME_LENGTH 16 #define DEFAULT_CHUNK_SIZE 2048 /** * @brief This class provides functionality to read files from the file container format * created by the make-file-container tool. * * While in PTGB itself, these chunks would be compressed, this class is designed to read uncompressed chunks instead. * I don't want to re-implement LZ77UnCompWram() in gba-payload-generator and the uncompressed chunks are produced * during the PTGB build process anyway, so we can just use those. * * Beyond the fact that this variant uses the uncompressed chunks, it should be functionally equivalent to the FileContainerReader class in PTGB. */ class UncompressedFileContainerReader { public: UncompressedFileContainerReader(const u8 **chunkList, u32 chunkCount, u32 chunkSize = DEFAULT_CHUNK_SIZE); ~UncompressedFileContainerReader(); /** * @brief This function initializes the UncompressedFileContainerReader. It should be called before any other function is used. * The reason for this initialization step is to give you control over the moment when the first chunk is being read. */ void init(); /** * @brief Returns the number of files stored in the file container. */ u32 getNumberOfFiles() const; /** * @brief IF the file container stores the file names, * this function returns a pointer to the file name of the file at the given index. * Otherwise, it returns nullptr. */ const char* getFileName(u32 fileIndex); /** * @brief This function returns the size of the file at the given index. */ u32 getFileSize(u32 fileIndex) const; /** * @brief This function seeks to the beginning of the file at the given index. */ void seekToFile(u32 fileIndex); /** * @brief Read data from the current position in the file container into the provided buffer. */ void read(u8 *buffer, u32 size); /** * @brief Gives you a direct pointer to the specified file in the current chunk. (unsafe!) * * This is useful to use data directly from the current chunk without having to allocate and * copy another buffer. This is essential in high memory pressure scenarios, such as mystery_gift_builder. * We can't afford to keep multiple linebuffers in memory in addition to the current chunk and all the other variables there. * * WARNING: this is only safe if you know the file is stored fully in the current chunk, because files may span multiple chunks. * Or if the container only consists of a single chunk. * Pointers acquired this way will become stale whenever a seek is done to a position in a different chunk, * as that will cause the current chunk to be updated with the new chunk's data. */ const u8 *getPointerToFile(u32 fileIndex); /** * @brief Combines seekToFile and read(). * Just a convenience function to make our code shorter :-) */ void seekAndRead(u32 fileIndex, u8 *buffer, u32 size); /** * @brief Even shorter variant of seekAndRead that reads the entire file at once. * But it assumes you have provided a large enough buffer to hold the entire file. * * (useful for text table reading) */ void readFile(u32 fileIndex, u8 *buffer); protected: private: /** * @brief This function calculates the file offset for the specified file index * The file offset is determined by reading the file index (which contains the file entry sizes) * and summing up the sizes of all previous entries + header size + optional name table size * (if names are stored). */ u32 getFileOffset(u32 fileIndex) const; /** * @brief This function seeks to the specified absolute offset in the file container data. * Absolute offset refers to an offset across the file container chunks. */ void seek(u32 offset); /** * @brief This function just sets currentChunk_ accordingly */ void selectChunk(u32 chunkIndex); char fileNameBuffer_[FILE_NAME_LENGTH + 1]; const u8 *currentChunk_; const u8 **chunkList_; u32 chunkCount_; u32 chunkSize_; u16 *fileIndex_; u32 curChunkIndex_; u32 curPos_; u32 fileCount_; bool hasNames_; }; #endif