Commit Graph

21 Commits

Author SHA1 Message Date
The Gears of Progress
3b3a675f80 Merge remote-tracking branch 'origin/invalid-pkmn-fix' into release-candidate 2026-01-03 17:20:36 -05:00
The Gears of Progress
e792cc47b1 Fixing file path 2025-12-17 10:41:41 -05:00
Philippe Symons
9997f3b61d Use libPCCS as a proper static lib
Split up data-generator into payload-generator (PTGB) and table-generator (PCCS)

The reason for this is because we don't want the dependencies to the payload stuff in PCCS.
And the tables are embedded inside libPCCS now.

Because we want to use libPCCS as a proper static lib, we now use its new Makefile to build it
before we build Poke_Transporter_GB.
2025-12-13 21:01:34 +01:00
The Gears of Progress
a5ff585596
Merge pull request #76 from GearsProgress/latest-release
Refactoring to latest "latest release" branch
2025-12-06 15:50:56 -05:00
The Gears of Progress
9ca5c650d0 Working on debugging 2025-12-03 22:08:35 -05:00
Philippe Symons
0f8236575a Fix a couple of compile errors on latest-release branch
- Fix make clean by adding -f flag when removing output.json

- Fix broken compress_lz10.sh script: it had a check to avoid compressing when the
  input bin file hasn't changed. But the -nt operator also returns false if the output
  file doesn't exist.

- Fix compilation error on conflicting u32 typedef: libtonc defines one and so does data-generator.
  We shouldn't redefine it if the one from libtonc exists. The one in data-generator exists for compiling
  the tool for pc.

- Fix Dockerfile. For some reason the Dockerfile was now failing because Ubuntu manages the python pip
  packages. I fixed it with the --break-system-packages shortcut. It should be fine.
2025-11-27 20:27:35 +01:00
The Gears of Progress
ba1a075701 Adding PCCS 2025-10-12 15:08:33 -04:00
The Gears of Progress
a0793c72c0 Fixing issues before implementing the CPCS 2025-09-20 17:17:20 -04:00
The Gears of Progress
4a612713ee Modifying build process to ignore unmodified files 2025-08-06 23:08:14 -04:00
Philippe Symons
47cd143de6 Replace ZX0 by the builtin LZ10 compression.
LZ10 decompression is builtin to the GBA's bios, so we don't need ZX0. It's also significantly faster
(618 usec instead of 2311 usec in my personal benchmark code for decompression of the same data)

And it seems like by doing so, we saved 1 KB as well!

So, seems like replacing ZX0 is the right move.

The reason I didn't initially is because I misunderstood the documentation. I assumed LZ77UnCompWram could only uncompress into EWRAM, not IWRAM.
But it turns out it can do both.

And using standardized tools is usually better than using a custom implementation.

The only downside of this right now, is that we can no longer stream text tables through a smaller buffer than the entire decompressed size.

Anyway, things seem to work fine, so bye bye ZX0. It's been fun.
2025-07-18 16:19:34 +02:00
Philippe Symons
31c72b5390 Add class comment to payload_file_reader 2025-07-18 13:38:38 +02:00
Philippe Symons
0fb305f97a Disable a couple of printf's in data-generator 2025-07-18 13:33:38 +02:00
Philippe Symons
2689ffd3cf Optimize Gameboy payloads for size by generating the payloads at runtime and generate binary patches
This commit moves payload_builder and the z80_asm code to the data-generator subproject in order to generate the gameboy payloads
at compile time instead of at runtime.

In addition, we select a couple of base payloads (more than 1 for compressibility's sake) and generate binary patches to transform them into
other payloads. We then generate a binary file with both the base payload and binary patches and compress these files with zx0.

This reduces the rom size by about 8 KB.
2025-07-18 12:48:50 +02:00
Philippe Symons
5e7118c0c7 Compress the gb_rom_values and gba_rom_values tables with ZX0. 2025-06-27 16:04:04 +02:00
The Gears of Progress
9e488ae2af Fixing Windows Environment 2025-06-24 16:35:32 -04:00
Philippe Symons
26fd1e2dd3 Add compression for the text data, output stack usage .su files and rework script_array
Add a binary table format and convert the text entries into this format in text_helper/main.py. It then gets compressed with zx0.

The new text_data_table and streamed_data_table classes exist to read the various entries from this binary table. streamed_data_table specifically
exists to use a decompression buffer that is smaller than the actual binary table. But it requires a decompression buffer that is
still larger than ZX0_DEFAULT_WINDOW_SIZE (default: 2048 bytes) and will only be able to decompress in
chunks of (<decompression_buffer_size> - <ZX0_DEFAULT_WINDOW_SIZE>) bytes

Try to keep the binary text tables sufficiently small though, because since zx0 doesn't actually support random access,
getting to the last entry is significantly more expensive than reading the first one. And unless you use streamed_data_table,
it also requires <uncompressed_size> bytes of stack space, therefore IWRAM to decompress them.

I also had to rework script_array because it can no longer reference the strings directly. Instead we now reference the DIA_* "enum" values.
We also no longer store an array of script_obj instances, because these were getting stored in IWRAM since they're non-const global variables
originally. Instead we now have const arrays of script_obj_params structs, which should end up in .rodata -> therefore EWRAM.

Right now, script_obj only supports the PTGB text table (originally the dialogue array). But if the need arises to support other tables as well,
I'd consider adding a separate enum to script_obj_params to indicate the specific table.

The compilation process will also output .su files in the build folder from now on. These files indicate the stack frame size for every function in
every compilation unit, so be sure to check them from time to time. Note that they will only show the stack consumption for that specific function.
So to get the worst case stack consumption, you need to manually add all the functions in a certain stack flow.
2025-05-21 12:21:06 +02:00
Philippe Symons
12d1d10fc7 Revert MOVESETS -> bring it back as uncompressed data in pokemon_data.cpp
... and add a comment why.
2025-04-30 12:41:46 +02:00
Philippe Symons
4c93ff869c Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
libsysbase_libsysbase_a-handle_manager.o

So, I optimized the MOVESETS table to only store the "overriding" bits in the movesets of the evolutions
in relation to their base forms. That only improved compression slightly (about 300 bytes)

I also eliminated 4 KB of IWRAM usage by libsysbase_libsysbase_a-handle_manager.o because of the "handles"
buffer. We're not using it and we REALLY need our IWRAM. (and it also reduces the rom size with 4KB too!)
2025-04-29 22:22:38 +02:00
Philippe Symons
8e55a2bd52 Bundle charsets per gen for slightly better compression and move some tables back as uncompressed
The ones I moved back as uncompressed tables (EVOLUTIONS and gen_1_index_array) simply didn't compress well
at all. It wasn't worth the runtime decompression cost.
2025-04-28 20:47:55 +02:00
Philippe Symons
08454cd1fa Optimize zx0 decompression for speed instead of code size:
- Read more than 1 byte at a time: read by uint32_ts
- Make use of the native uint32_t type for the whole algorithm instead of uint16_t
2025-04-26 23:15:54 +02:00
Philippe Symons
532a095d77 Implement zx0 compression
Compress data tables with the ZX0 compression algorithm
2025-04-24 21:14:48 +02:00