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This commit moves payload_builder and the z80_asm code to the data-generator subproject in order to generate the gameboy payloads at compile time instead of at runtime. In addition, we select a couple of base payloads (more than 1 for compressibility's sake) and generate binary patches to transform them into other payloads. We then generate a binary file with both the base payload and binary patches and compress these files with zx0. This reduces the rom size by about 8 KB. |
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| compressZX0 | ||
| data-generator | ||