Commit Graph

380 Commits

Author SHA1 Message Date
The Gears of Progress
9ca5c650d0 Working on debugging 2025-12-03 22:08:35 -05:00
The Gears of Progress
37bbc0c2d2
Merge pull request #69 from GearsProgress/latest-release
Update READMEs
2025-11-10 16:47:38 -05:00
The Gears of Progress
719f03af5a
Update README.md 2025-10-12 17:54:44 -04:00
The Gears of Progress
b4ac3fd597
Update README.md 2025-10-12 17:54:00 -04:00
The Gears of Progress
f29b906243
Merge pull request #67 from GearsProgress/release-candidate
Release candidate
2025-10-12 17:47:25 -04:00
The Gears of Progress
b6be0aedeb Enabling release build 2025-10-12 17:46:59 -04:00
The Gears of Progress
12f1d1b7df
Merge pull request #66 from GearsProgress/text-and-box-rewrite
Text and box rewrite
2025-10-12 17:44:41 -04:00
The Gears of Progress
5647467d14
Merge pull request #63 from GearsProgress/adding-cpcs
Disabling debug mode
2025-10-12 17:00:41 -04:00
The Gears of Progress
940b7547c4 Disabling debug mode 2025-10-12 16:59:17 -04:00
The Gears of Progress
6a9cb32ee9
Merge pull request #61 from GearsProgress/adding-cpcs
Adding cpcs
2025-10-12 16:47:44 -04:00
The Gears of Progress
a98a58eb4e Final finishing touches 2025-10-12 16:41:48 -04:00
The Gears of Progress
ba1a075701 Adding PCCS 2025-10-12 15:08:33 -04:00
The Gears of Progress
ccaf1e28ae Implementing PCCS 2025-10-12 15:08:14 -04:00
The Gears of Progress
a0793c72c0 Fixing issues before implementing the CPCS 2025-09-20 17:17:20 -04:00
The Gears of Progress
4a612713ee Modifying build process to ignore unmodified files 2025-08-06 23:08:14 -04:00
The Gears of Progress
ed6ee974f8 Fixing connection textbox 2025-08-06 23:08:00 -04:00
The Gears of Progress
ba9e30e8d0 Fixing a few bugs before merge 2025-07-28 16:18:51 -04:00
The Gears of Progress
1f325657ec
Merge pull request #55 from risingPhil/feature/use-lz10-instead-of-zx0 2025-07-18 14:18:57 -05:00
The Gears of Progress
788a0909b3
Merge pull request #53 from easyaspi314/text-and-box-rewrite 2025-07-18 13:23:38 -05:00
The Gears of Progress
c9d44ec9d8
Merge pull request #54 from risingPhil/feature/optimize-gbc-payloads 2025-07-18 13:22:47 -05:00
Philippe Symons
79b6cc64a2 Remove benchmark code again 2025-07-18 16:24:59 +02:00
Philippe Symons
47cd143de6 Replace ZX0 by the builtin LZ10 compression.
LZ10 decompression is builtin to the GBA's bios, so we don't need ZX0. It's also significantly faster
(618 usec instead of 2311 usec in my personal benchmark code for decompression of the same data)

And it seems like by doing so, we saved 1 KB as well!

So, seems like replacing ZX0 is the right move.

The reason I didn't initially is because I misunderstood the documentation. I assumed LZ77UnCompWram could only uncompress into EWRAM, not IWRAM.
But it turns out it can do both.

And using standardized tools is usually better than using a custom implementation.

The only downside of this right now, is that we can no longer stream text tables through a smaller buffer than the entire decompressed size.

Anyway, things seem to work fine, so bye bye ZX0. It's been fun.
2025-07-18 16:19:34 +02:00
Philippe Symons
31c72b5390 Add class comment to payload_file_reader 2025-07-18 13:38:38 +02:00
Philippe Symons
0fb305f97a Disable a couple of printf's in data-generator 2025-07-18 13:33:38 +02:00
Philippe Symons
6b89ff8367 Remove test_decompress again 2025-07-18 13:15:56 +02:00
Philippe Symons
2689ffd3cf Optimize Gameboy payloads for size by generating the payloads at runtime and generate binary patches
This commit moves payload_builder and the z80_asm code to the data-generator subproject in order to generate the gameboy payloads
at compile time instead of at runtime.

In addition, we select a couple of base payloads (more than 1 for compressibility's sake) and generate binary patches to transform them into
other payloads. We then generate a binary file with both the base payload and binary patches and compress these files with zx0.

This reduces the rom size by about 8 KB.
2025-07-18 12:48:50 +02:00
easyaspi314
750641c78f Prepare for trouble... and make it.... fixed point?
To protect the world from the soft float library...
To unite all arithmetic within our binary...
To denounce the evils of floating point precision...
To save more kilobytes - that's our vision....

(god this is cringe)

All floating point math has been eliminated, and replaced with
equivalent or near-equivalent fixed-point math.

sprite_data.cpp uses Q16, and get_rand_range uses a full Q32 to
ensure that the exact same results are generated as before, at
the cost of some inline assembly to do a umull (__aeabi_lmul is a
little excessive when the lower 32 bits are discarded)

This eliminates all of the expensive double precision float library,
saving a few kilobytes.

Additionally, the unneccessary parts of nanoprintf have been
disabled. There is no need for precision specifiers, long longs, or
floats.
2025-06-30 13:05:32 -04:00
The Gears of Progress
16345eff59
Merge pull request #50 from risingPhil/optimizations/eliminate-verdana-and-sys8font 2025-06-27 12:11:43 -04:00
Philippe Symons
4833a3344e Avoid pulling in the verdana9 and sys8Font fonts from libtonc
I eliminated these fonts by redefining code from tte_init_chr4c.c and tte_main.c files in libtonc.

Both the original tte_init_chr4c and tte_init_base functions had some code to use either verdana9 or sys8Font as default if the user
did not specify a font instance.

But we don't need it.

To eliminate this code, we not only had to define a custom version that omits this code, but also had to redefine other functions from those .c files
in order to make the linker not try to pull in those .o files from libtonc and use our versions instead.
2025-06-27 18:00:23 +02:00
The Gears of Progress
1db19c4841
Merge pull request #49 from risingPhil/feature/compress-rom-data-tables 2025-06-27 10:15:25 -04:00
Philippe Symons
5e7118c0c7 Compress the gb_rom_values and gba_rom_values tables with ZX0. 2025-06-27 16:04:04 +02:00
The Gears of Progress
d0a95b7e96 Update gitignore 2025-06-24 16:36:15 -04:00
The Gears of Progress
9e488ae2af Fixing Windows Environment 2025-06-24 16:35:32 -04:00
The Gears of Progress
86b2861a7f
Merge pull request #48 from risingPhil/optimizations/implement-custom-malloc 2025-06-20 17:21:38 -04:00
Philippe Symons
32db0d690d Implement custom malloc -> rom space: -3 KB, IWRAM: -1 KB
I found another way to optimize the rom space by implementing a custom malloc, free, realloc and calloc
function.

This reduces rom size by 3 KB and IWRAM usage by 1 KB. (elimination of __malloc_av). The original
implementation is much more complex and larger than it needs to be.

The custom malloc is implemented as a bitmap allocator. It keeps a bitmap to track which pages of the
heap are allocated. Like the original allocator, it uses the free space in EWRAM after the multiboot gba
rom. But unlike the original allocator, we control the size with CUSTOM_MALLOC_POOL_SIZE.

The custom malloc can be disabled with USE_CUSTOM_MALLOC.
2025-06-20 22:39:42 +02:00
The Gears of Progress
9b777dabb9
Merge pull request #47 from risingPhil/optimizations/implement-zx0-compression 2025-06-18 18:51:53 -04:00
Philippe Symons
5750abba2c Merge remote-tracking branch 'upstream/text-and-box-rewrite' into optimizations/implement-zx0-compression
Conflicts:
	source/payload_builder.cpp
2025-06-18 21:07:11 +02:00
The Gears of Progress
f5dc6cc0c2
Merge pull request #39 from risingPhil/optimizations/reduce-binarysize-remove-libstdc++
Stop using libstdc++ - win additional 44KB (on master branch)
2025-06-18 15:00:19 -04:00
Philippe Symons
be58d28781 Merge remote-tracking branch 'upstream/text-and-box-rewrite' into optimizations/reduce-binarysize-remove-libstdc++ 2025-06-18 20:59:18 +02:00
The Gears of Progress
9ebfd1bf57 Adding to gitignore 2025-06-18 14:45:12 -04:00
Philippe Symons
9352f67d63 Remove decompression benchmark and re-enable debug screen in credits 2025-06-18 10:54:47 +02:00
Philippe Symons
eef173b0d2 Fix crash + unrelated buffer overflow + some optimizations
There was a crash happening with ptgb::vector when you'd press A on the CONFIRM button of the box screen. It only occurred on actual gba hardware and
was a real heisenbug: as soon as you'd add code to display logs on screen, the problem would disappear. So it was very difficult to figure this one
out. We're not even entirely sure why, but it looks like the malloc/realloc/free use in ptgb::vector would cause issues.

Maybe it was alignment, but after messing with the code we also saw a warning appear in the terminal telling us that realloc wouldn't properly
deal with non-POD types. It complained about this very thing while referring to the add_track() function, which stores ptgb::vectors inside another
ptgb::vector. We also didn't have a custom copy constructor yet to actually copy the buffer instead of its pointer.
All of these could potentially have led to the crash. But debugging during the link cable flow was difficult, so we were never able to confirm it in
a debugger, log or dump.

Because I suspected the high IWRAM consumption (especially now with ZX0 decompression) for a while, I also did an optimization in mystery_gift_builder
to pass global_memory_buffer as its section_30_data buffer instead. This reduces IWRAM consumption by 4 KB.

There was another problem I discovered during my crash hunt: the out_array (now payload_buffer) was allocated as a 672 byte array, but the payloads
were actually 707 bytes. Therefore writing this to the buffer caused a buffer overflow, thereby corrupting the global variables appearing after it in
IWRAM. It turned out eventually that none of these variables were really critical, but it could explain some minor bugs GearsProgress has seen.

I also did a few performance optimizations:

- At various stages in the code, for loops were used to copy data from one buffer into another byte-by-byte. This was far from optimal because the gba
cpu can load/copy 4 bytes at a time if you ask it to. So I replaced those with memcpy(), which is a hand-optimized assembly function to copy data
using this principle.

- generate_payload was being called twice: once at start_link and once at continue_link, giving the exact same result, even though it was already
being stored in a global buffer allocated in IWRAM. This was also a fairly heavy function. So I optimized the code to only initialize it once in
the script chain and then just retrieve the buffer.

- generate_payload was constructing the eventual payload twice even within the same call. That's because it first merged z80_rng_seed, z80_payload
and z80_patchlist into a full_data ptgb::vector, after which it then copied the data again to out_array (now called payload_buffer). I eliminated the
full_data vector now.
2025-06-18 10:23:03 +02:00
The Gears of Progress
48b55d9b9c Adding sprite locations for all English games 2025-06-06 15:30:26 -04:00
Philippe Symons
00261cd8d8 Merge branch 'optimizations/reduce-binarysize-remove-libstdc++' into optimizations/implement-zx0-compression 2025-05-28 21:07:36 +02:00
Philippe Symons
a261760c59 Fix regression
ptgb::vector::resize() had a bug which caused it to incorrectly add/erase elements.

The reason was a loop end condition that was modified during iterations of said loop. This end condition
was intended to be static, but because it used a variable that was modified during the loop, it didn't
repeat the intended number of times.

Fix: before starting the for loop, calculate the end condition once.
2025-05-28 21:04:45 +02:00
The Gears of Progress
42815f166f Starting to add sprite compatibility 2025-05-27 16:48:04 -04:00
Philippe Symons
53662cff9d Merge remote-tracking branch 'upstream/text-and-box-rewrite' into optimizations/reduce-binarysize-remove-libstdc++ 2025-05-27 22:44:18 +02:00
Philippe Symons
13d4b3f7d5 Fix ptgb_write_debug() after merge 2025-05-27 22:39:16 +02:00
Philippe Symons
7f20f6f58e Merge remote-tracking branch 'upstream/text-and-box-rewrite' into optimizations/implement-zx0-compression 2025-05-27 22:31:05 +02:00
The Gears of Progress
03c3e0540b Applying patch for graphics issues 2025-05-27 15:13:42 -04:00