Updating buttons and dialogue

This commit is contained in:
Remnants of Forgotten Disney
2024-03-29 11:55:54 -05:00
parent 6bef2b58f2
commit de40daa51e
15 changed files with 462 additions and 818 deletions

View File

@@ -2,14 +2,11 @@
Dex::Dex(){}
Dex::Dex(OBJ_ATTR *L, OBJ_ATTR *M, OBJ_ATTR *R, u32 ntidL, u32 ntidM, u32 ntidR)
Dex::Dex(OBJ_ATTR *L, OBJ_ATTR *M, OBJ_ATTR *R)
{
dex_L = L;
dex_M = M;
dex_R = R;
tidL = ntidL;
tidM = ntidM;
tidR = ntidR;
hide();
}
void Dex::set_location(int nx, int ny)
@@ -20,17 +17,15 @@ void Dex::set_location(int nx, int ny)
obj_set_pos(dex_M, x + 64, y);
obj_set_pos(dex_R, x + 128, y);
}
void Dex::set_highlight(bool highlight)
{
dex_L->attr2 = ATTR2_BUILD(tidL, (highlight ? 3 : 2), 2);
dex_M->attr2 = ATTR2_BUILD(tidM, (highlight ? 3 : 2), 2);
dex_R->attr2 = ATTR2_BUILD(tidR, (highlight ? 3 : 2), 2);
}
void Dex::hide()
{
obj_hide_multi(dex_L, 3);
obj_hide(dex_L);
obj_hide(dex_M);
obj_hide(dex_R);
}
void Dex::show()
{
obj_unhide_multi(dex_L, 0, 3);
obj_unhide(dex_L, 0);
obj_unhide(dex_M, 0);
obj_unhide(dex_R, 0);
}