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Reworking global frames
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@@ -6,7 +6,7 @@
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#include "dex_handler.h"
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#include "sprite_data.h"
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#include "pokemon_data.h"
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#include "global_frame_counter.h"
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#include "global_frame_controller.h"
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#include "save_data_manager.h"
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Dex dex_array[DEX_MAX];
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