Implementing Yellow and Gold/Silver Payloads

This commit is contained in:
Remnants of Forgotten Disney
2024-04-29 08:29:09 -05:00
parent f51a90e139
commit 5cb282c8a7
12 changed files with 1380 additions and 545 deletions

View File

@@ -32,11 +32,10 @@
/*
TODO:
- Implement patch list (as described here: https://web.archive.org/web/20180508011842/https://vaguilar.js.org/posts/1/)
But this isn't going to be relevant after the ACE is implemented, since we will be pulling directly from the box... right?
is 0xFE being a terminator part of the SPI function or is it implemented specifically in the trade/battle code?
- Rename to PokeTransporter GB
- Implement global next frame
- Add in putting item from Pkmn to bag in gen 2
- Stablize link cable (switch between slave and master)
- Fix double transfer glitch
- Remove global variables
- Better custom sprites (Progress, Fennel, Title)
- Add a % or x/250 for the Dream Dex