mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-10-25 08:53:04 -05:00
Implementing Yellow and Gold/Silver Payloads
This commit is contained in:
@@ -32,11 +32,10 @@
|
||||
/*
|
||||
|
||||
TODO:
|
||||
- Implement patch list (as described here: https://web.archive.org/web/20180508011842/https://vaguilar.js.org/posts/1/)
|
||||
But this isn't going to be relevant after the ACE is implemented, since we will be pulling directly from the box... right?
|
||||
is 0xFE being a terminator part of the SPI function or is it implemented specifically in the trade/battle code?
|
||||
- Rename to PokeTransporter GB
|
||||
- Implement global next frame
|
||||
- Add in putting item from Pkmn to bag in gen 2
|
||||
- Stablize link cable (switch between slave and master)
|
||||
- Fix double transfer glitch
|
||||
- Remove global variables
|
||||
- Better custom sprites (Progress, Fennel, Title)
|
||||
- Add a % or x/250 for the Dream Dex
|
||||
|
||||
Reference in New Issue
Block a user