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Disabling sound_init to prevent crash
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@@ -83,7 +83,8 @@ void initialization_script(void)
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// Sound bank init
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irq_init(NULL);
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irq_enable(II_VBLANK);
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sound_init();
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// This currently crashes when you try to transfer a Pokemon:
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//sound_init();
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// Graphics init
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oam_init(obj_buffer, 128);
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