Disabling sound_init to prevent crash

This commit is contained in:
GearsProgress 2026-03-11 16:39:58 -04:00
parent c4515f8a8a
commit 029a5a4cda

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@ -83,7 +83,8 @@ void initialization_script(void)
// Sound bank init
irq_init(NULL);
irq_enable(II_VBLANK);
sound_init();
// This currently crashes when you try to transfer a Pokemon:
//sound_init();
// Graphics init
oam_init(obj_buffer, 128);