PokeMe64/CREDITS.md
Philippe Symons e51726eef9 Initial import of the first (extremely early) functional version.
It doesn't look like much, but it's functional ;-)

It can inject distribution pokémon into gen 1 and gen 2 original
cartridges and inject the GS ball in Pokémon Crystal.

That's it. But that was the minimal feature set I had in mind for the
project. In the Readme.md you can find the ideas I have for expanding
the project.

But the first priority is the UI, because it really looks bad right now.
(as I was mostly focused on building blocks and transfer pak
functionality. Not on making it looks good)
2024-07-19 21:46:11 +02:00

1.4 KiB
Executable File

Credits

First of all, I want to thank the people behind Bulbapedia. The documentation was extensive and without it, I never would've started on this project.

Secondly, I'd like to extend my thanks to Alex "IsoFrieze" Losego from the Retro Game Mechanics Explained Youtube channel. His videos on the topic of Gen 1 sprite decompression were pretty helpful.

I don't know the identity of the authors of the Pokémon gen 1 and 2 ROM maps on http://datacrystal.romhacking.net, but these were a valuable resource as well.

I also want to thank the community behind the pokecrystal project. Without them, I wouldn't as easily have found the rom offsets of the pokémon front sprites for Pokémon Crystal.

Furthermore I like to develop the developers of the libdragon project as this project likely wouldn't have been feasible without it. I especially want to thank Rasky who helped me with some issues I encountered during development.

And of course I'd like to extend my thanks to everyone else in the pokémunity who wrote documentation or code for these old pokémon games.

I've listed the specific resources I used for reading the rom/save game data in the CREDITS.md file of the libpokemegb project.