mirror of
https://github.com/PhaseII-eAmusement-Network/PhaseWeb3-Vue.git
synced 2026-03-21 17:54:26 -05:00
Add sortable flags to player table, add custom greeting styling support
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parent
8cafd492ed
commit
eac4fc6094
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@ -1,4 +1,4 @@
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VITE_APP_VERSION="3.0.25-oMini"
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VITE_APP_VERSION="3.0.26"
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VITE_API_URL="http://10.5.7.5:8000/"
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VITE_API_KEY="your_api_key_should_be_here"
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VITE_ASSET_PATH="/assets"
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@ -1,4 +1,4 @@
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VITE_APP_VERSION="3.0.25-oMini"
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VITE_APP_VERSION="3.0.26"
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VITE_API_URL="https://restfulsleep.phaseii.network"
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VITE_API_KEY="your_api_key_should_be_here"
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VITE_ASSET_PATH="https://cdn.phaseii.network/file/PhaseII/web-assets"
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@ -24,5 +24,6 @@
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"3.0.22": ["- (Major) Finish first implementation of the public profile page", "- (Minor) Clean up dashboard game stat box", "- (Minor) Load profile name in game stat box"],
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"3.0.23": ["- (Major) Moved to Tailwind V4 (SoftieTechCat)", "- (Major) Updated all dependencies (SoftieTechCat)", "- (Bugfix) Fix bug if user has no read news", "- (Backend) Insane optimization with user loading, data loading, cache parsing. (SoftieTechCat)", "- (Minor) Add new greetings."],
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"3.0.24": ["- (Bugfix) Fix theme forcing for dark mode", "- (Bugfix) Fix animations across entire app", "- (Bugfix) Fix cursor on login screen easter egg", "- (Minor) Add new greeting"],
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"3.0.25-oMini": ["- (Major ++) Move from Material Design Icons to Phosphor Icons. Icons are currently set to their initial picks, but may change (suggest a change!)", "- (Major) Add initial icon animations, start work on icon color standards", "- (Optimization) Improve random greeting selection (SoftieTechCat) ", "- (Minor) Fix ESlint config"]
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"3.0.25-oMini": ["- (Major ++) Move from Material Design Icons to Phosphor Icons. Icons are currently set to their initial picks, but may change (suggest a change!)", "- (Major) Add initial icon animations, start work on icon color standards", "- (Optimization) Improve random greeting selection (SoftieTechCat) ", "- (Minor) Fix ESlint config"],
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"3.0.26": ["- (Minor) Game player table is more sortable", "- (Minor) Greetings now support custom styling", "- (Minor) Added the first styled greeting"]
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}
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@ -126,6 +126,7 @@ function getCardStyle() {
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<h1
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v-if="!useSmall && !cardData.userCustomize?.disableGreeting"
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class="text-2xl md:text-xl lg:text-2xl"
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:class="greeting.class ?? null"
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>
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{{ greeting.header[0]
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}}<b
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@ -251,7 +252,12 @@ function getCardStyle() {
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v-if="!useSmall && !cardData.userCustomize.disableGreeting"
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class="text-center md:text-right"
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>
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<p class="text-xl md:text-lg lg:text-2lg">{{ greeting.comment }}</p>
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<p
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class="text-xl md:text-lg lg:text-2lg"
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:class="greeting.class ?? null"
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>
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{{ greeting.comment }}
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</p>
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<p class="text-xs italic">Greeting by: {{ greeting.author }}</p>
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</div>
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</BaseLevel>
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@ -569,5 +569,11 @@
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"author": "Trmazi",
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"header": "What'cha gonna do, <username>?",
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"comment": "Cry about it? Womp Womp."
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},
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{
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"author": "The Server",
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"header": "You are now under my control, <username>.",
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"comment": "Do as I say.",
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"class": "animated-text bg-linear-to-tl from-fuchsia-600 via-pink-700 to-purple-600 bg-clip-text text-transparent"
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}
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]
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@ -85,12 +85,27 @@ headers.push({
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});
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if (!thisGame.noRivals) {
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headers.push({ text: "Rival ID", value: "extid", width: 100 });
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headers.push({
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text: "Rival ID",
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value: "extid",
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sortable: true,
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width: 100,
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});
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}
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headers.push(
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{ text: "Last Play", value: "stats.last_play_timestamp", width: 150 },
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{ text: "Last Arcade", value: "stats.last_play_arcade", width: 150 },
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{
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text: "Last Play",
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value: "stats.last_play_timestamp",
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sortable: true,
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width: 150,
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},
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{
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text: "Last Arcade",
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value: "stats.last_play_arcade",
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sortable: true,
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width: 150,
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},
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{ text: "Plays", value: "stats.total_plays", sortable: true, width: 50 },
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);
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