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https://github.com/PhaseII-eAmusement-Network/PhaseWeb3-Vue.git
synced 2026-07-14 23:41:06 -05:00
Make JSON assets local.
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public/data-sources/emblems/10.json
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public/data-sources/emblems/10.json
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public/data-sources/emblems/11.json
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public/data-sources/emblems/11.json
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public/data-sources/emblems/12.json
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public/data-sources/emblems/13.json
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public/data-sources/emblems/13.json
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public/data-sources/emblems/14.json
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public/data-sources/emblems/14.json
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public/data-sources/qpro/20.json
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public/data-sources/qpro/20.json
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public/data-sources/qpro/21.json
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public/data-sources/qpro/21.json
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public/data-sources/qpro/22.json
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public/data-sources/qpro/22.json
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public/data-sources/qpro/23.json
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public/data-sources/qpro/24.json
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public/data-sources/qpro/24.json
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public/data-sources/qpro/31.json
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@ -57,9 +57,8 @@ watch(
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loadEmblemSettings();
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function loadEmblemSettings() {
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const ASSET_PATH = import.meta.env.VITE_GAME_ASSET_PATH;
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axios
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.get(`${ASSET_PATH}/emblems/${version.value}.json`)
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.get(`/data-sources/emblems/${version.value}.json`)
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.then((r) => {
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if (r.data) {
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emblemSettings.value = r.data;
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@ -72,9 +72,8 @@ watch(
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loadQproSettings();
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function loadQproSettings() {
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const ASSET_PATH = import.meta.env.VITE_GAME_ASSET_PATH;
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axios
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.get(`${ASSET_PATH}/qpro/${version.value}.json`)
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.get(`/data-sources/qpro/${version.value}.json`)
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.then((r) => {
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if (r.data) {
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QproSettings.value = r.data;
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