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Pokemon GO server emulator
| src | ||
| .babelrc | ||
| .gitattributes | ||
| .gitignore | ||
| .greet | ||
| .travis.yml | ||
| asset_digest | ||
| cfg.js | ||
| package.json | ||
| README.md | ||
| run-linux.sh | ||
| run-windows.bat | ||
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| __/| | | | | __| | | |/ __|/ _ \ '__\ \ / / _ \ '__|
| | \ \_/ / |_\ \ \_/ /\__ \ __/ | \ V / __/ |
\_| \___/ \____/\___/ |___/\___|_| \_/ \___|_|
Getting started
Tunneling setup
For now, the pokemon go app traffic has to get forwarded manually to this custom server. To do so, download this app and follow the installation instructions here.
Server setup
You need a running mongodb service, enter your credentials into ./cfg.js.
If everything went fine, it should look like:
Todo
- Viewing a pokemon shows invalid data (wrong weight, height, type etc.)
- Transfer button doesnt trigger (maybe related to above?)
- Items doesnt show
- Pokemon models get downloaded correctly, but somehow they dont load properly. They show on map, but not in pokemon info screen, pokedex or while encountering.
- Players exp bar is bugged, proto related?
