- Evolve pokemon is working
- Use potions is working
- Use revives is working
- Pokemon nicknames saved in MySQL
Known issues/bugs:
- CP calculation when evolve needs a new calc function
- Candies to evolve function don't work
- Eevee don't have evolutions (maybe outdated GAMEMASTER file)
- potions/revives stamina value is very static maybe needs to use item templates
- Set username to first part of email, if it's unknown.
- Setup ClaimCodename packet
- MARK_TUTORIAL_COMPLETE error should be fixed
- Fix for MySQL table error (Thanks to Badley187)
- Fixed TypeError: _this2.print is not a function error.
- Basic upgrade pkmn
- Basic pokedex
- Player consumes fort rewards
- Only refresh player position on GET_MAP_OBJECTS req
- Fixed pkmn inventory related bugs
- Updated to v 0.5.8
- Run server by npm boot script
- Updated to version 0.5.5
- Sync player with db
- Various player model changes
- Save player position
- Better packet logging
- Set favorite pkmn and recycle item support
- Validate emails by regex
- Extended enums
- Improved stdin
- Fixed bugs related with player gender, team and currency serialisation
- Added basic level up rewards, player profile and ser avatar handling
- Load player settings out of game master
- Added option to dump assets by console command "/dump"
- Cleaner game master handling
- Added contact and currency player subclasses
- Authentication works
- Cleaner device sig parsing, handle unknown as repeated field
- Added various player and world packets
- Seperate settings object for DownloadSettings request
- Basic GetMapObjects response
- Removed unnecessary code in request.js
- Extended response.js
- Outsourced parseSignature into utils.js
- Global shared print method
- API hearbeat and reconnecting feature
- Serialize avatar
- Basic player authentication
- New packet structure for classes
- Safer url routing