- Evolve pokemon is working
- Use potions is working
- Use revives is working
- Pokemon nicknames saved in MySQL
Known issues/bugs:
- CP calculation when evolve needs a new calc function
- Candies to evolve function don't work
- Eevee don't have evolutions (maybe outdated GAMEMASTER file)
- potions/revives stamina value is very static maybe needs to use item templates
- Set username to first part of email, if it's unknown.
- Setup ClaimCodename packet
- MARK_TUTORIAL_COMPLETE error should be fixed
- Fix for MySQL table error (Thanks to Badley187)
- Fixed TypeError: _this2.print is not a function error.
- Moved the web-api to the master branch
- Rewrote parts of the web-api to support ES6
- Added local webserver to the web-api
- Added command to start the local webserver ("npm run api")
- Added commands.js to commands like save & spawn.
- Added save command (Still need candies, items, avatar & tutorial)
- Enabled auto-save (Only save when there is players on).
- Changed SAVE_INTERVAL from 6e4 to 1e4 (Saves about every 12-13
second.)
- Updated to v 0.5.9
- Added getPlayerByName() & validPlayerName()
- Added kickPlayer() command again (Still needs removePlayer())
- Added dump to .help
- Changed the way arguments where made in the process.js file
- Fixed type in process.js (killall -> kickall)
- Removed update from .help
- Basic upgrade pkmn
- Basic pokedex
- Player consumes fort rewards
- Only refresh player position on GET_MAP_OBJECTS req
- Fixed pkmn inventory related bugs
- Updated to v 0.5.8
- Added cfg.js, .save & npm-debug.* to .gitignore
- Updated .help from clients -> players
- Fixed MySQL related bug, when new player join
(https://vgy.me/bh2ooq.png)
- Added spawn points support
- Added spawn min max expire
- Added spawn encounter parsing
- Updated user table
- Better player position refresh
- Trigger pkmn spawns on player position refresh
- Added unique hash util method