🍙POGOserver - Porting POGOserver to Visual Studio -rev2

This commit is contained in:
--=FurtiF™=-- 2016-11-02 00:59:44 +01:00
parent 518ad9a329
commit f2a0f56b4b
2 changed files with 4 additions and 4 deletions

View File

@ -8,10 +8,10 @@ Imports System.Runtime.InteropServices
' Vérifiez les valeurs des attributs de l'assembly
<Assembly: AssemblyTitle("Panel Control")>
<Assembly: AssemblyTitle("POGOserver Control")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyProduct("Panel Control")>
<Assembly: AssemblyProduct("POGOserver Control")>
<Assembly: AssemblyCopyright("Copyright © 2016")>
<Assembly: AssemblyTrademark("")>
@ -31,5 +31,5 @@ Imports System.Runtime.InteropServices
' en utilisant '*', comme indiqué ci-dessous :
' <Assembly: AssemblyVersion("1.0.*")>
<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyVersion("1.0.0.1")>
<Assembly: AssemblyFileVersion("1.0.0.0")>

View File

@ -14,7 +14,7 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Description = Pokemon GO Server Emulator
Description = 🍙Pokemon GO Server Emulator
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{623ED577-0A06-4A07-A70B-D179FBCCC78D}.Debug|Any CPU.ActiveCfg = Debug|Android