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🍙POGOserver - Porting POGOserver to Visual Studio -rev2
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@ -8,10 +8,10 @@ Imports System.Runtime.InteropServices
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' Vérifiez les valeurs des attributs de l'assembly
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<Assembly: AssemblyTitle("Panel Control")>
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<Assembly: AssemblyTitle("POGOserver Control")>
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<Assembly: AssemblyDescription("")>
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<Assembly: AssemblyCompany("")>
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<Assembly: AssemblyProduct("Panel Control")>
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<Assembly: AssemblyProduct("POGOserver Control")>
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<Assembly: AssemblyCopyright("Copyright © 2016")>
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<Assembly: AssemblyTrademark("")>
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@ -31,5 +31,5 @@ Imports System.Runtime.InteropServices
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' en utilisant '*', comme indiqué ci-dessous :
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.0.0.0")>
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<Assembly: AssemblyVersion("1.0.0.1")>
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<Assembly: AssemblyFileVersion("1.0.0.0")>
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@ -14,7 +14,7 @@ Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Description = Pokemon GO Server Emulator
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Description = 🍙Pokemon GO Server Emulator
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{623ED577-0A06-4A07-A70B-D179FBCCC78D}.Debug|Any CPU.ActiveCfg = Debug|Android
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