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https://github.com/kwsch/PKHeX.git
synced 2026-05-21 05:09:35 -05:00
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
79 lines
4.0 KiB
C#
79 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Stores 1000 field objects to spawn into the map.
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/// </summary>
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/// <remarks>size: 0x109A0 (1000 * 4*17)</remarks>
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public sealed class FieldObjectSave8b : SaveBlock
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{
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private const int COUNT_OBJECTS = 1_000;
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public FieldObjectSave8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
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public FieldObject8b[] AllObjects
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{
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get => GetObjects();
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set => SetObjects(value);
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}
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private FieldObject8b[] GetObjects()
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{
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var result = new FieldObject8b[COUNT_OBJECTS];
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for (int i = 0; i < result.Length; i++)
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result[i] = new FieldObject8b(Data, Offset + (i * FieldObject8b.SIZE));
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return result;
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}
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private static void SetObjects(IReadOnlyList<FieldObject8b> value)
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{
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if (value.Count != COUNT_OBJECTS)
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throw new ArgumentOutOfRangeException(nameof(value.Count));
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// data is already hard-referencing the original byte array. This is mostly a hack for Property Grid displays.
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public sealed class FieldObject8b
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{
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public const int SIZE = 4 * 17;
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private readonly byte[] Data = new byte[SIZE];
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public override string ToString() => $"{NameHash:X8} @ ({GridX:000},{GridY:000}) - {(Active ? "✓" : "✕")}";
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public FieldObject8b(byte[] data, int offset)
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{
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data.AsSpan(offset, SIZE).CopyTo(Data);
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}
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public byte Count // cnt
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{
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get => Data[0] ;
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set => Data[0] = value;
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}
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public int NameHash { get => ReadInt32LittleEndian(Data.AsSpan(0x04)); set => WriteInt32LittleEndian(Data.AsSpan(0x04), value); }
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public int GridX { get => ReadInt32LittleEndian(Data.AsSpan(0x08)); set => WriteInt32LittleEndian(Data.AsSpan(0x08), value); }
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public int GridY { get => ReadInt32LittleEndian(Data.AsSpan(0x0C)); set => WriteInt32LittleEndian(Data.AsSpan(0x0C), value); }
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public int Height { get => ReadInt32LittleEndian(Data.AsSpan(0x10)); set => WriteInt32LittleEndian(Data.AsSpan(0x10), value); }
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public int Angle { get => ReadInt32LittleEndian(Data.AsSpan(0x14)); set => WriteInt32LittleEndian(Data.AsSpan(0x14), value); }
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public bool Active { get => ReadInt32LittleEndian(Data.AsSpan(0x18)) == 1; set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value ? 1u : 0u); }
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public int MoveCode { get => ReadInt32LittleEndian(Data.AsSpan(0x1C)); set => WriteInt32LittleEndian(Data.AsSpan(0x1C), value); }
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public int DirHead { get => ReadInt32LittleEndian(Data.AsSpan(0x20)); set => WriteInt32LittleEndian(Data.AsSpan(0x20), value); }
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public int MvParam0 { get => ReadInt32LittleEndian(Data.AsSpan(0x24)); set => WriteInt32LittleEndian(Data.AsSpan(0x24), value); }
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public int MvParam1 { get => ReadInt32LittleEndian(Data.AsSpan(0x28)); set => WriteInt32LittleEndian(Data.AsSpan(0x28), value); }
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public int MvParam2 { get => ReadInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteInt32LittleEndian(Data.AsSpan(0x2C), value); }
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public int LimitX { get => ReadInt32LittleEndian(Data.AsSpan(0x30)); set => WriteInt32LittleEndian(Data.AsSpan(0x30), value); }
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public int LimitZ { get => ReadInt32LittleEndian(Data.AsSpan(0x34)); set => WriteInt32LittleEndian(Data.AsSpan(0x34), value); }
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public int EvType { get => ReadInt32LittleEndian(Data.AsSpan(0x38)); set => WriteInt32LittleEndian(Data.AsSpan(0x38), value); }
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public int MvOldDir { get => ReadInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteInt32LittleEndian(Data.AsSpan(0x3C), value); }
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public int MvDir { get => ReadInt32LittleEndian(Data.AsSpan(0x40)); set => WriteInt32LittleEndian(Data.AsSpan(0x40), value); }
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}
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}
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