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Fix getValidPreEvolutions not decrementing level (the evo level is the actual value, not 1 for levelup. Did some performance analysis and optimized a little; the Valid Moves are now only obtained once instead of 4 times in a loop; used a list to hold the moves instead of constantly ToArray() which is a little computation intensive. |
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| .. | ||
| Analysis.cs | ||
| Core.cs | ||
| Data.cs | ||
| Tables.cs | ||