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https://github.com/kwsch/PKHeX.git
synced 2026-09-15 02:55:24 -05:00
Refactoring
Fix getValidPreEvolutions not decrementing level (the evo level is the actual value, not 1 for levelup. Did some performance analysis and optimized a little; the Valid Moves are now only obtained once instead of 4 times in a loop; used a list to hold the moves instead of constantly ToArray() which is a little computation intensive.
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@@ -27,8 +27,6 @@ public class LegalityAnalysis
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{
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public bool Valid = false;
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public LegalityCheck EC, Nickname, PID, IDs, IVs, EVs;
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public int[] ValidMoves => Legal.getValidMoves(pk6.Species, pk6.CurrentLevel);
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public bool DexNav => Legal.getDexNavValid(pk6);
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public string Report => getLegalityReport();
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private readonly PK6 pk6;
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@@ -46,6 +44,7 @@ public bool[] getMoveValidity(int[] Moves, int[] RelearnMoves)
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if (!pk6.Gen6)
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return res;
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int[] validMoves = Legal.getValidMoves(pk6);
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if (pk6.Species == 235)
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{
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for (int i = 0; i < 4; i++)
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@@ -54,7 +53,7 @@ public bool[] getMoveValidity(int[] Moves, int[] RelearnMoves)
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else
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{
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for (int i = 0; i < 4; i++)
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res[i] = Moves[i] != Legal.Struggle && ValidMoves.Concat(RelearnMoves).Contains(Moves[i]);
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res[i] = Moves[i] != Legal.Struggle && validMoves.Concat(RelearnMoves).Contains(Moves[i]);
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}
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if (Moves[0] == 0)
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res[0] = false;
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@@ -123,7 +122,7 @@ public bool[] getRelearnValidity(int[] Moves)
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// Check DexNav
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for (int i = 0; i < 4; i++)
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res[i] &= Moves[i] == 0;
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if (DexNav)
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if (Legal.getDexNavValid(pk6))
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res[0] = relearnMoves.Contains(Moves[0]);
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return res;
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124
Legality/Core.cs
124
Legality/Core.cs
@@ -37,60 +37,36 @@ internal static bool getDexNavValid(PK6 pk6)
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bool alpha = pk6.Version == 26;
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if (!alpha && pk6.Version != 27)
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return false;
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EncounterArea[] locs = (alpha ? DexNavA : DexNavO).Where(l => l.Location == pk6.Met_Location).ToArray();
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return locs.Select(loc => getValidEncounterSlots(pk6, loc)).Any(slots => slots.Length > 0);
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IEnumerable<EncounterArea> locs = (alpha ? DexNavA : DexNavO).Where(l => l.Location == pk6.Met_Location);
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return locs.Select(loc => getValidEncounterSlots(pk6, loc)).Any(slots => slots.Any());
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}
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internal static EncounterSlot[] getValidEncounterSlots(PK6 pk6, EncounterArea loc)
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internal static int[] getValidMoves(PK6 pk6)
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{
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// Get Valid levels
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DexLevel[] vs = getValidPreEvolutions(pk6);
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// Get slots where pokemon can exist
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EncounterSlot[] slots = loc.Slots.Where(slot => vs.Any(evo => evo.Species == slot.Species && evo.Level >= slot.LevelMin)).ToArray();
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// Filter for Form Specific
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if (WildForms.Contains(pk6.Species))
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slots = slots.Where(slot => slot.Form == pk6.AltForm).ToArray();
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return slots;
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}
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internal static DexLevel[] getValidPreEvolutions(PK6 pk6)
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{
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var evos = Evolves[pk6.Species].Evos;
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int dec = 0;
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List<DexLevel> dl = new List<DexLevel> {new DexLevel {Species = pk6.Species, Level = pk6.CurrentLevel}};
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foreach (DexLevel evo in evos)
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List<int> r = new List<int> {0};
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r.AddRange(getLVLMoves(pk6.Species, pk6.CurrentLevel));
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r.AddRange(getTutorMoves(pk6.Species));
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r.AddRange(getMachineMoves(pk6.Species));
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IEnumerable<DexLevel> vs = getValidPreEvolutions(pk6);
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foreach (DexLevel evo in vs)
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{
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if (evo.Level == 1) // Level Up (from previous level)
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dec++;
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int lvl = pk6.CurrentLevel - dec;
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if (lvl >= pk6.Met_Level && lvl > evo.Level)
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dl.Add(new DexLevel {Species = evo.Species, Level = lvl});
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}
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return dl.ToArray();
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}
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internal static int[] getValidMoves(int species, int level)
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{
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int[] r = new int[1];
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// r = r.Concat(getEggMoves(species)).ToArray();
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r = r.Concat(getLVLMoves(species, level)).ToArray();
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r = r.Concat(getTutorMoves(species)).ToArray();
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r = r.Concat(getMachineMoves(species)).ToArray();
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var e = Evolves[species].Evos;
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int dec = 0;
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foreach (DexLevel evo in e)
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{
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if (evo.Level == 1) // In order to level up evolve, the list of available moves is for one level previous.
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dec++;
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r = r.Concat(getLVLMoves(evo.Species, level - dec)).ToArray();
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r = r.Concat(getTutorMoves(evo.Species)).ToArray();
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r = r.Concat(getMachineMoves(evo.Species)).ToArray();
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r.AddRange(getLVLMoves(evo.Species, evo.Level));
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r.AddRange(getTutorMoves(evo.Species));
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r.AddRange(getMachineMoves(evo.Species));
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}
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return r.Distinct().ToArray();
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}
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internal static int[] getValidRelearn(PK6 pk6, int skipOption)
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{
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List<int> r = new List<int> { 0 };
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int species = getBaseSpecies(pk6, skipOption);
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r.AddRange(getLVLMoves(species, 1));
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r.AddRange(getEggMoves(species));
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r.AddRange(getLVLMoves(species, 100));
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return r.Distinct().ToArray();
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}
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internal static int getBaseSpecies(PK6 pk6, int skipOption)
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private static int getBaseSpecies(PK6 pk6, int skipOption)
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{
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DexLevel[] evos = Evolves[pk6.Species].Evos;
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switch (skipOption)
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@@ -100,34 +76,42 @@ internal static int getBaseSpecies(PK6 pk6, int skipOption)
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default: return evos.Length <= 0 ? pk6.Species : evos.Last().Species;
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}
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}
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private static IEnumerable<EncounterSlot> getValidEncounterSlots(PK6 pk6, EncounterArea loc)
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{
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// Get Valid levels
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IEnumerable<DexLevel> vs = getValidPreEvolutions(pk6);
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// Get slots where pokemon can exist
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IEnumerable<EncounterSlot> slots = loc.Slots.Where(slot => vs.Any(evo => evo.Species == slot.Species && evo.Level >= slot.LevelMin));
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internal static int[] getDexNavRelearn(PK6 pk6, int skipOption)
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{
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int species = getBaseSpecies(pk6, skipOption);
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var moves = new int[1];
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moves = moves.Concat(getEggMoves(species)).ToArray();
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return moves.Distinct().ToArray();
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// Filter for Form Specific
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if (WildForms.Contains(pk6.Species))
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slots = slots.Where(slot => slot.Form == pk6.AltForm);
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return slots;
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}
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internal static int[] getValidRelearn(PK6 pk6, int skipOption)
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private static IEnumerable<DexLevel> getValidPreEvolutions(PK6 pk6)
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{
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int[] moves = new int[1];
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int species = getBaseSpecies(pk6, skipOption);
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moves = moves.Concat(getLVLMoves(species, 1)).ToArray();
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moves = moves.Concat(getEggMoves(species)).ToArray();
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moves = moves.Concat(getLVLMoves(species, 100)).ToArray();
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return moves.Distinct().ToArray();
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var evos = Evolves[pk6.Species].Evos;
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int dec = 0;
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List<DexLevel> dl = new List<DexLevel> { new DexLevel { Species = pk6.Species, Level = pk6.CurrentLevel } };
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foreach (DexLevel evo in evos)
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{
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if (evo.Level > 0) // Level Up (from previous level)
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dec++;
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int lvl = pk6.CurrentLevel - dec;
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if (lvl >= pk6.Met_Level && lvl > evo.Level)
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dl.Add(new DexLevel { Species = evo.Species, Level = lvl });
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}
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return dl;
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}
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private static int[] getEggMoves(int species)
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private static IEnumerable<int> getEggMoves(int species)
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{
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return EggMoveAO[species].Moves.Concat(EggMoveXY[species].Moves).ToArray();
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return EggMoveAO[species].Moves.Concat(EggMoveXY[species].Moves);
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}
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private static int[] getLVLMoves(int species, int lvl)
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private static IEnumerable<int> getLVLMoves(int species, int lvl)
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{
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return LevelUpXY[species].getMoves(lvl).Concat(LevelUpAO[species].getMoves(lvl)).ToArray();
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return LevelUpXY[species].getMoves(lvl).Concat(LevelUpAO[species].getMoves(lvl));
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}
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private static int[] getTutorMoves(int species)
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private static IEnumerable<int> getTutorMoves(int species)
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{
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PersonalInfo pkAO = PersonalAO[species];
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@@ -140,16 +124,16 @@ private static int[] getTutorMoves(int species)
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if (pkAO.ORASTutors[i][b])
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moves.Add(Tutors_AO[i][b]);
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return moves.ToArray();
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return moves;
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}
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private static int[] getMachineMoves(int species)
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private static IEnumerable<int> getMachineMoves(int species)
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{
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PersonalInfo pkXY = PersonalXY[species];
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PersonalInfo pkAO = PersonalAO[species];
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List<int> moves = new List<int>();
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moves.AddRange(TMHM_XY.Where((t, i) => pkXY.TMHM[i]));
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moves.AddRange(TMHM_AO.Where((t, i) => pkAO.TMHM[i]));
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return moves.ToArray();
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return moves;
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}
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}
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}
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