Pokémon Save File Editor
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Kurt e44fa449ea Fixing compile time errors
Thanks VS for not telling me before I commit... my fault for not test
compiling though!
2015-02-15 21:45:39 -08:00
Misc Fixing compile time errors 2015-02-15 21:45:39 -08:00
PKX Remove unused usings 2015-02-12 20:26:23 -08:00
Properties Changed path to Trainer Sprites Resource images to match the case of the actual file structure. 2014-12-19 21:50:20 -06:00
Resources Update changelog 2015-02-14 19:55:36 -08:00
SAV Add ProgressBar to Box Data Report 2015-02-11 17:47:59 -05:00
.gitattributes Initial 2014-06-28 14:22:05 -07:00
.gitignore Initial 2014-06-28 14:22:05 -07:00
app.config Initial 2014-06-28 14:22:05 -07:00
PKHeX.csproj ram2sav save prevention for regular saves out 2015-01-26 22:14:50 -08:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Initial 2014-06-28 14:22:05 -07:00
README.md Update README.md 2014-12-11 22:42:36 -08:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#. Supports binary file loading of:

Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
Individual entity files (232/260 bytes)
Wondercard gifts for Event Pokemon and Event based Items.
Obsoleted: Unencrypted Network Packets containing entity files.

Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For loaded save files, saving an edited copy is possible and all hashes will be fixed. Since save data uses an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required.

The interface is translatable with resource/external text files so that different languages can be supported.

Main Window