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GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string. LearnsetReader: All empty entries are length==0; malformed should throw an exception (never). EggMoves: Compute ptr inside the array fetch loop; don't use linq. EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient. |
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| .. | ||
| Areas | ||
| Encounters | ||
| Enums | ||
| Evolutions | ||
| Learnset | ||
| Moves | ||
| Restrictions | ||
| RNG | ||
| Structures | ||
| Tables | ||
| Verifiers | ||
| BinLinker.cs | ||
| Breeding.cs | ||
| BulkAnalysis.cs | ||
| BulkGenerator.cs | ||
| Core.cs | ||
| LegalityAnalysis.cs | ||
| LegalityAnalyzers.cs | ||
| LegalityCheckStrings.cs | ||
| MoveList.cs | ||
| MoveListSuggest.cs | ||