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GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string. LearnsetReader: All empty entries are length==0; malformed should throw an exception (never). EggMoves: Compute ptr inside the array fetch loop; don't use linq. EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient. |
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| .. | ||
| Editing | ||
| Game | ||
| Legality | ||
| MysteryGifts | ||
| PersonalInfo | ||
| PKM | ||
| Resources | ||
| Ribbons | ||
| Saves | ||
| Util | ||
| app.config | ||
| PKHeX.Core.csproj | ||