PKHeX/PKHeX.Core/Game/GameStrings
Kurt c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
..
FilteredGameDataSource.cs moar is or 2020-12-25 12:30:26 -08:00
GameDataSource.cs Condense some switch expressions 2020-12-25 10:58:33 -08:00
GameInfo.cs Target type'd new 2020-12-21 17:17:56 -08:00
GameLanguage.cs Minor clean 2020-04-23 20:54:20 -07:00
GameStrings.cs Minor initialization tweaks 2020-12-28 10:22:13 -08:00
GeoLocation.cs Minor clean 2020-12-23 09:34:29 -08:00
MemoryArgType.cs Minor tweaks 2019-05-29 22:40:07 -07:00
MemoryStrings.cs Account for memory feeling off-by-one bug 2019-12-08 18:56:37 -08:00