Pokémon Save File Editor
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Kurt bcefc2cfe4 Add Portuguese Translation
Integrating later as this is the first non-standard language file, which
will need special code to not load game/system assets.
2015-03-04 17:49:35 -08:00
Misc Click Hidden Power Type to change 2015-03-03 18:57:08 -08:00
PKX Click Hidden Power Type to change 2015-03-03 18:57:08 -08:00
Properties Add QR functionality via Web (Google) 2015-02-25 23:12:38 -08:00
Resources Add Portuguese Translation 2015-03-04 17:49:35 -08:00
SAV Cap u16 MaskedTextBoxes at 65535, set = if > 2015-02-26 22:50:27 -08:00
.gitattributes Initial 2014-06-28 14:22:05 -07:00
.gitignore Initial 2014-06-28 14:22:05 -07:00
app.config Add QR functionality via Web (Google) 2015-02-25 23:12:38 -08:00
PKHeX.csproj Add QR functionality via Web (Google) 2015-02-25 23:12:38 -08:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Initial 2014-06-28 14:22:05 -07:00
README.md Update README.md 2014-12-11 22:42:36 -08:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#. Supports binary file loading of:

Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
Individual entity files (232/260 bytes)
Wondercard gifts for Event Pokemon and Event based Items.
Obsoleted: Unencrypted Network Packets containing entity files.

Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For loaded save files, saving an edited copy is possible and all hashes will be fixed. Since save data uses an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required.

The interface is translatable with resource/external text files so that different languages can be supported.

Main Window