* Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci)
- GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk*
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET Framework v4.6.
The executable can be built with any compiler that supports C# 6.0.
Build Configurations
Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
IDE
PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.
GNU/Linux
Install MonoDevelop and Mono Runtime with flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).
