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Pokémon Save File Editor
Box Backgrounds now use the value from the save file. 0x16 : Hits Remaining 0x17 : Training Bag |
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|---|---|---|
| Misc | ||
| PKX | ||
| Properties | ||
| Resources | ||
| SAV | ||
| .gitattributes | ||
| .gitignore | ||
| app.config | ||
| PKHeX.csproj | ||
| PKHeX.sln | ||
| Program.cs | ||
| README.md | ||
PKHeX
Pokémon X/Y SAV/PKX file editor, programmed in C#. Supports binary file loading of:
Decrypted Save files (1MB)
Individual entity files (232/260 byte)
Obsoleted: Unencrypted Network Packets containing entity files.
Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For save files, re-saving is possible (using SHA256 hashes; AES MAC cannot be emulated).
The interface is translatable with resource/external text files so that different languages can be supported.
Note: I started learning C# by making this program, so certain implementations may look odd ;)