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using certain slot modifiers (swarm/game pak) causes different arrangements of slots for different static/magnet pull groups to pull from store a list of permuted/different slots and add them to the table at the end with the rest move static/magnet pull marking into gen4 methods (only leave for gen3) move trophy slot generation into gen4dppt area fetch (necessary for static/magnet permuting) fix electric off-by-one (yay for curse ??? type shifting everything) |
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| .. | ||
| Encounters1.cs | ||
| Encounters2.cs | ||
| Encounters3.cs | ||
| Encounters4.cs | ||
| Encounters5.cs | ||
| Encounters6.cs | ||
| Encounters7.cs | ||
| EncountersWC3.cs | ||
| EncounterUtil.cs | ||