* Update text_Games_ja.txt * Update const_dp_en.txt * Update const_dp_es-419.txt * Update const_dp_fr.txt * Update const_dp_ja.txt * Update const_dp_ko.txt * Update const_dp_zh-Hans.txt * Update const_dp_zh-Hant.txt * Update const_dp_es.txt * Update const_pt_en.txt * Update const_pt_es-419.txt * Update const_pt_es.txt * Update const_pt_fr.txt * Update const_pt_ja.txt * Update const_pt_ko.txt * Update const_pt_zh-Hans.txt * Update const_pt_zh-Hant.txt * Update flags_dp_en.txt * Update flags_dp_es.txt * Update flags_dp_es-419.txt * Update flags_dp_fr.txt * Update flags_dp_ja.txt * Update flags_dp_ko.txt * Update flags_dp_zh-Hans.txt * Update flags_dp_zh-Hant.txt * Update flags_pt_en.txt * Update flags_pt_es.txt * Update flags_pt_es-419.txt * Update flags_pt_fr.txt * Update flags_pt_ja.txt * Update flags_pt_ko.txt * Update flags_pt_zh-Hans.txt * Update flags_pt_zh-Hant.txt * Update lang_de.txt * Update lang_en.txt * Update lang_es-419.txt * Update lang_es.txt * Update lang_fr.txt * Update lang_it.txt * Update lang_ja.txt * Update lang_ko.txt * Update lang_zh-Hans.txt * Update lang_zh-Hant.txt * Update text_Games_zh-Hans.txt * Update text_Games_zh-Hant.txt * Update lang_ja.txt * Update const_dp_en.txt |
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|---|---|---|
| .github | ||
| PKHeX.Core | ||
| PKHeX.Drawing | ||
| PKHeX.Drawing.Misc | ||
| PKHeX.Drawing.PokeSprite | ||
| PKHeX.WinForms | ||
| Tests/PKHeX.Core.Tests | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| Directory.Build.props | ||
| icon.png | ||
| LICENSE | ||
| PKHeX.sln | ||
| PKHeX.slnx | ||
| README.md | ||
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
- GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
- Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
- Importing GO Park entities (*.gp1) including conversion to .pb7
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET 10.
The executable can be built with any compiler that supports C# 14.
Build Configurations
Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.
IDE
PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.
