Kaphotics 9533acd52a Fix boxviewer / main desync
Communicate between forms to notify when a refresh of the sprites is
needed.

Open up boxviewer to box 1, and have Main on box 1. Move pokemon between
in Main, and the boxviewer now is notified and updates. Only updates if
it is viewing the box that was updated, and wasn't a source/dest that
already initiated its own update.

Even works for dragging pkm files in from another PKHeX.exe or file. No
cross-exe communication.

Realistically, this code should never be triggered, but users may have
multiple copies of the same box viewed (why???).
2016-09-13 21:17:07 -07:00
2016-09-13 21:17:07 -07:00
2016-08-10 19:32:57 -07:00
2016-09-11 15:19:38 -07:00
2015-07-20 20:54:07 -07:00
2016-08-12 17:18:05 -07:00

PKHeX

Pokémon GBA/NDS/3DS save editor, programmed in C#.

Supports the following files originating from the Nintendo GBA, NDS, & 3DS:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring of previous generation entities (.pkm) to future generation formats and save files

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets can be imported/exported in addition to QR codes.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).

Languages
C# 100%