Fix a lot of weird translations/inaccuracies, translate untranslated lines. Notes: - BallEggCherish & BallEggMaster were missing the mention of normal, which is incorrect (some eggs were distributed in a Cherish Ball in 2017) - EncStaticPIDShiny was using the term shiny-locked to describe it as if the error could only apply to non-shiny Pokémon set to be shiny, but from the English formulation I understand it as implying the opposite too (e.g. a shiny only Pokémon set to be non-shiny could display the warning), so I renamed it - FatefulGiftMissing was mentioning the Mystery Gift DB being edited which wasn't the case in the original, edited - G2OTGender: mention Pokémon Crystal instead of just Crystal since I struggled to understand Crystal meant the game rather than the name - No clue if the Mood and Spirit stats have an official French name, so a direct translation from the English term was used - MemoryArgBadItem_H1 was specifying that the Pokémon cannot have held any item rather than a specific item, fixed - I translated HT (Handling Trainer) as Der. Dres. (Dernier Dresseur, Last Trainer), takes more space but clearer than using DD, or just an abbreviation that wouldn't mean anything out of the box - TransferMet: no clue what Crown is supposed to mean, I changed it to be more accurate (from what I understand, it's supposed to be for Relocator Pokémon, so legendary beasts and Celebi, so I specified the expected potential encounter locations for them). If this is not correct, feel free to change it or tell me what it's supposed to be. |
||
|---|---|---|
| .github | ||
| PKHeX.Core | ||
| PKHeX.Drawing | ||
| PKHeX.Drawing.Misc | ||
| PKHeX.Drawing.PokeSprite | ||
| PKHeX.WinForms | ||
| Tests/PKHeX.Core.Tests | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| Directory.Build.props | ||
| icon.png | ||
| LICENSE | ||
| PKHeX.sln | ||
| README.md | ||
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
- GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
- Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
- Importing GO Park entities (*.gp1) including conversion to .pb7
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET 9.0.
The executable can be built with any compiler that supports C# 13.
Build Configurations
Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.
IDE
PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.
