PKHeX/PKHeX.WinForms/Subforms/Save Editors/Gen4
Kurt 82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
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PoffinCase4Editor.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
PoffinCase4Editor.Designer.cs Add g4 poffin editor (misc edits) 2019-05-13 22:56:45 -07:00
PokeGear4Editor.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
PokeGear4Editor.Designer.cs Add Pokegear number editing (hgss) 2019-09-02 21:24:49 -07:00
SAV_Apricorn.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
SAV_Apricorn.Designer.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
SAV_HoneyTree.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
SAV_HoneyTree.Designer.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
SAV_Misc4.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
SAV_Misc4.Designer.cs Improved Pokewalker Editing (#2958) 2020-08-01 09:20:13 -07:00
SAV_Pokedex4.cs ThrowIfNull net7 2023-02-23 01:07:46 -08:00
SAV_Pokedex4.Designer.cs Add .NET Core 3.0 build option for WinForms project (#2396) 2019-10-01 18:12:08 -07:00
SAV_Underground.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
SAV_Underground.Designer.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00