Pokémon Save File Editor
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Kurt 7727ea23f6 More sanity checks for argument strings
It just doesn't want to behave at all.
Thanks BPSpike for reporting this edge case!
2015-04-25 00:35:22 -07:00
Misc Showdown import allow inverted nicknames 2015-04-16 23:03:01 -07:00
PKX More sanity checks for argument strings 2015-04-25 00:35:22 -07:00
Properties Implement extra Language Translations (Portuguese) 2015-03-11 22:51:56 -07:00
Resources Update Changelog 2015-04-17 20:31:11 -07:00
SAV Double hotfix! 2015-04-05 10:48:18 -07:00
.gitattributes Initial 2014-06-28 14:22:05 -07:00
.gitignore Initial 2014-06-28 14:22:05 -07:00
app.config Add QR functionality via Web (Google) 2015-02-25 23:12:38 -08:00
PKHeX.csproj Implement extra Language Translations (Portuguese) 2015-03-11 22:51:56 -07:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Refactoring 2015-03-10 18:44:51 -07:00
README.md Update README.md 2014-12-11 22:42:36 -08:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#. Supports binary file loading of:

Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
Individual entity files (232/260 bytes)
Wondercard gifts for Event Pokemon and Event based Items.
Obsoleted: Unencrypted Network Packets containing entity files.

Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For loaded save files, saving an edited copy is possible and all hashes will be fixed. Since save data uses an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required.

The interface is translatable with resource/external text files so that different languages can be supported.

Main Window