Ka-n00b 5747342f19 Update translations (#4850)
* Update flags_dp_es-419.txt

* Update flags_dp_es.txt

* Update flags_pt_es-419.txt

* Update flags_pt_es.txt

* Update flags_pt_en.txt

* Update flags_dp_en.txt

* Update flags_dp_fr.txt

* Update flags_pt_fr.txt

* Update flags_pt_ja.txt

* Update flags_dp_ja.txt

* Update flags_dp_ko.txt

* Update flags_pt_ko.txt

* Update flags_pt_zh-Hans.txt

* Update flags_dp_zh-Hans.txt

* Update flags_pt_zh-Hant.txt

* Update flags_dp_zh-Hant.txt

* Update lang_fr.txt

* Update lang_it.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update flags_pt_zh-Hant.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update lang_fr.txt

* Update lang_es.txt

* Update lang_es-419.txt

* Update flags_rs_en.txt

* Update flags_rs_es-419.txt

* Update flags_rs_es.txt

* Update flags_rs_fr.txt

* Update flags_rs_ja.txt

* Update flags_rs_zh-Hans.txt

* Update flags_rs_zh-Hant.txt

* Update flags_e_en.txt

* Update flags_e_es-419.txt

* Update flags_e_es.txt

* Update flags_e_fr.txt

* Update flags_e_ja.txt

* Update flags_rs_zh-Hans.txt

* Update flags_e_zh-Hans.txt

* Update flags_e_zh-Hant.txt

* Update text_rsefrlg_00000_zh-Hant.txt

* Update text_xy_00000_zh-Hant.txt

* Update flags_rs_zh-Hant.txt

* Update flags_e_zh-Hant.txt

* Update text_xy_00000_zh-Hant.txt

* Update flags_oras_zh-Hant.txt

* Update flags_e_zh-Hans.txt

* Update flags_rs_zh-Hans.txt

* Update text_xy_00000_zh-Hant.txt

* Update flags_oras_zh-Hant.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update flags_dp_es.txt

* Update flags_dp_es-419.txt

* Update flags_pt_es.txt

* Update flags_pt_es-419.txt

* Update lang_fr.txt

* Update lang_fr.txt

* Update lang_it.txt

* Update lang_fr.txt

* Update lang_fr.txt
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2026-08-06 22:21:24 -05:00
2026-07-13 22:36:00 -05:00
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PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 10.

The executable can be built with any compiler that supports C# 14.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.

Languages
C# 100%