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Looks like Mr. Rime case wasn't being handled, so I rewrote it. Better performance, less complexity. No need to double-reference the moves. Cache a single Valid evolution result; every parse can reuse that object. |
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|---|---|---|
| .. | ||
| Data | ||
| EncounterMisc | ||
| EncounterSlot | ||
| EncounterStatic | ||
| EncounterTrade | ||
| Generator | ||
| Information | ||
| Verifiers | ||
| EncounterMatchRating.cs | ||
| IEncounterable.cs | ||
| IEncounterConvertible.cs | ||
| IEncounterInfo.cs | ||
| IEncounterMatch.cs | ||
| IEncounterTemplate.cs | ||