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Gen1/2 INT: 20 slots => 4 wide x 5 high Gen7lgpe: 25 slots => 5x5 otherwise: 6x5 (maintain 5 rows) Database(s): 6x11 Could probably wrap the initialization logic (grabbing savefile, etc) but works for now This is all in prep for box sprite resizing (56x68 as evident by lgpe sprites); figured I'd add some display flexibility to handle prior games with non-30/box layouts. shave off a couple pixels for popup box view to make the edges of the box directly at the edge (-2 bot, -1 right side) |
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| .. | ||
| BitmapAnimator.cs | ||
| BoxEditor.cs | ||
| BoxEditor.Designer.cs | ||
| BoxMenuStrip.cs | ||
| ContextMenuSAV.cs | ||
| ContextMenuSAV.Designer.cs | ||
| CryPlayer.cs | ||
| DragManager.cs | ||
| DropModifier.cs | ||
| PokeGrid.cs | ||
| PokeGrid.Designer.cs | ||
| SAVEditor.cs | ||
| SAVEditor.Designer.cs | ||
| SlotChangeManager.cs | ||
| SlotHoverHandler.cs | ||
| SlotIndex.cs | ||
| SlotList.cs | ||
| SlotList.Designer.cs | ||
| SlotTrackerImage.cs | ||
| SlotUtil.cs | ||
| SummaryPreviewer.cs | ||