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commented out test calls = not working will have to debug in more detail later; the first lock is always working at least. data sourced from https://github.com/ijuintekka/Eligor/blob/master/Eligor/Spread.cs , not sure if it's perfect. can't cleanly condense deviating team appearances as double-shadow leads can't be selectively encountered. didn't feel like modding lockfinder's recursive algo to be smarter. |
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| .. | ||
| EncounterEvent.cs | ||
| Encounters1.cs | ||
| Encounters2.cs | ||
| Encounters3.cs | ||
| Encounters3Shadow.cs | ||
| Encounters3Teams.cs | ||
| Encounters4.cs | ||
| Encounters5.cs | ||
| Encounters6.cs | ||
| Encounters7.cs | ||
| EncountersWC3.cs | ||
| EncounterUtil.cs | ||