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Check egg encounter for state rather than re-deriving some properties on the fly Only check memories if memories are exposed Remove debug assert (not always true?) |
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| .. | ||
| EncounterVerifier.cs | ||
| EvolutionVerifier.cs | ||
| MysteryGiftRestriction.cs | ||
| MysteryGiftVerifier.cs | ||
| VerifyCurrentMoves.cs | ||
| VerifyRelearnMoves.cs | ||