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Check egg encounter for state rather than re-deriving some properties on the fly Only check memories if memories are exposed Remove debug assert (not always true?) |
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| .. | ||
| Data | ||
| EncounterMisc | ||
| EncounterSlot | ||
| EncounterStatic | ||
| EncounterTrade | ||
| Generator | ||
| Information | ||
| Verifiers | ||
| IEncounterable.cs | ||