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Adds structures to read/write saved spawner data such as seeds, counts. Adds generator and validator to emulate the FixInitSpec builder used by the game logic Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required. This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill. level is calc'd: randFloat(sum) -> slot float rand.Next() -> gen_seed (for all the details) rand.NextInt(delta) +min -> level Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com> |
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| .. | ||
| LCRNG.cs | ||
| RNG.cs | ||
| RNGType.cs | ||
| RNGUtil.cs | ||
| Xoroshiro128Plus.cs | ||
| Xoroshiro128Plus8b.cs | ||
| XorShift128.cs | ||