PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 0cdc225224 Kecleon: Comment out static in favor of dexnav encounterslot
Encounter Generator stops yielding if anything was yielded (assumes things that are static encounters can't have anything else that would match).

DexNav boosts the wild level (from 25/27) up to the same level 30 of the static encounter.

Thanks @KR1dude !

Co-Authored-By: KR1dude <kr1dude@users.noreply.github.com>
2020-05-20 18:24:55 -07:00
..
EncounterEvent.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Encounters1.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters2.cs Rename Data -> BinLinker 2020-03-20 15:18:59 -07:00
Encounters3.cs Rename Data -> BinLinker 2020-03-20 15:18:59 -07:00
Encounters3Shadow.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters3Teams.cs Add ereader locks 2018-10-29 19:43:32 -07:00
Encounters4.cs Rename Data -> BinLinker 2020-03-20 15:18:59 -07:00
Encounters5.cs Add min levels for trades 2020-03-13 21:39:35 -07:00
Encounters6.cs Kecleon: Comment out static in favor of dexnav encounterslot 2020-05-20 18:24:55 -07:00
Encounters7.cs Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Encounters7b.cs Remove duplicate electrode encounter 2020-01-14 18:39:25 -08:00
Encounters8.cs Force Ability 1 for SWSH Gift Charmander (#2800) 2020-03-27 17:47:13 -07:00
Encounters8Nest.cs Fix comparison to watchtower, not wild area 2020-03-19 21:04:17 -07:00
Encounters8NestCrystal.cs 3/25 Wild Area News 2020-03-25 19:02:09 -07:00
Encounters8NestDist.cs Add gmax ev 2020-05-18 17:04:31 -07:00
EncountersWC3.cs Use more performat array join 2019-11-20 17:07:55 -08:00
EncounterUtil.cs Remove IVersion.set property, as separate interface 2020-05-19 21:46:05 -07:00