Pokémon Save File Editor
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Kurt 0ae907e4d0 Update unused byte usage knowledge
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.

The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.

Thanks @SciresM !
2017-06-06 22:13:12 -07:00
PKHeX.Core Update unused byte usage knowledge 2017-06-06 22:13:12 -07:00
PKHeX.WinForms Relocate legality request to main form 2017-06-04 13:35:51 -07:00
Tests/PKHeX.Tests Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Update gitignore to hide nuget packages 2017-05-11 23:40:41 -05:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.sln Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
README.md Update OS X to macOS 2017-05-22 11:04:19 -04:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.bk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET Framework v4.6.

The executable can be built with any compiler that supports C# 7.

Build Configurations

Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

IDE

PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.

GNU/Linux

Install MonoDevelop and Mono Runtime with flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and macOS should be able to reproduce them).